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  • EMERALD AMETHYST META DECK GUIDE

    EMERALD AMETHYST META DECK GUIDE

    Estimated reading time: 8 minutes

    Hello everyone and welcome to my EMERALD AMETHYST META DECK GUIDE. Today we are going to explore what this deck is all about, and it’s place in the Meta. This guide will be an introduction on how to play this deck correct and show it’s potential.

    EMERALD AMETHYST META DECK GUIDE Image

    Emerald Amethyst is the most flexible deck in this meta game and excels during the early and middle of games. The deck makes use of Emerald cards to generate early advantage. It then make use of the consistent Amethyst cards to snowball and close the game out. The deck is tricky to play with a few different shift lines but mastering the EMERALD AMETHYST META DECK GUIDE.

    Emerald Amethyst META deck guide

    Ink identity

    In order to fully understand the deck must explore the identity of each ink. Here is the list we will be using to show this:

    Emerald

    Emerald as an ink colour is known for it’s versatility. Firstly emerald gives you access a powerful card draw engine with Clarabelle – Light on Her Hooves. This engine can be abused by singing powerful songs for no costs such as Mother Knows Best and You’re Welcome. In addition to this it has a difficult to interact with ramp engine using the newly released Webby Vanderquack – Mystery Enthusiast and Webby Vanderquack – Junior Prospector. Then maybe the most powerful of all a one sided board wipe to take over the game.

    Amethyst

    As an ink colour Amethyst is known primarily for it card advantage engines. It has access to many draw cards including; Genie – Wish Fulfilled,Hades – Looking for a Deal and Demona – Scourge of the Wyvern Clan. Amethyst also gain card advantage by returning cards back to hand and this allows their powerful triggers to be used additional times. Cards that facilitate this include Olaf – Helping HandMadam Mim – Elephant and Magical Maneuvers. Amethyst not has cards that gain advantage but also tempo generating cards that set up favourable trades or act as forms of removal. Examples of this in the deck are Elsa – The Fifth SpiritCheshire Cat – Inexplicable and Magical Maneuvers. However the powerful legendary cards from Whispers in the Well Hades – Looking for a Deal and Demona – Scourge of the Wyvern Clan are also super powerful tempo tools.

    Emerald Amethyst META deck guide breakdown

    1 Cost Cards

    • Webby Vanderquack – Mystery Enthusiast – Intergral part of the ramp shift line but also a powerful stand alone card to create favourable trades
    • Clarabelle – Clumsy Guest – Part of the shift line that facilitate the main card draw engine, however the trigger effect is also fairly relevant as items are in the META
    • Olaf – Helping Hand – An incredibly underrated card that has extreme flexibility by recycling many key resources and insulates the deck against prince phillip combo

    2 Cost Cards

    • Diablo – Spiteful Raven – An incredible evasive threat that can not only lock down early questing, but also applies pressure to the game if not answered early.
    • Go Go Tomago – Darting Dynamo – A tricky and technical tool to use to gain massive lore advantage and close out games, however mastering this evasive card will level up your game.
    • Ursula – Deceiver – One of the most powerful low cost cards in the game removing META staple songs, but most importantly it provides complete hand knowledge so you can prepare a solid game plan to close out games.

    3 Cost Cards

    • Clarabelle – Contented Wallflower – Part of the shift line that facilitates the main engine of the deck. The trigger effect more often than not also draws a card which is super powerful.
    • Prince Phillip – Royal Explorer – Mainly included as the best shift target for the flood born Prince Phillip. However ward is very difficult to interact with and its also just a decently stated card.
    • Cheshire Cat – Inexplicable – It’s well stated for 3 ink, inkable in the match ups where it doesn’t shine. This whisper card allows damage to be transferred from the board to opposing characters creating insane value and tempo and on curve it create so much pressure to the board.
    • Malicious, Mean, and Scary – Part of the one sided board wipe combo to damage all characters on the other side. As a standalone card it’s also fine to play to create valuable trades and at worst it’s also inkable if you can’t see any line to play it or draw too many of them.
    • Mother Knows Best – A very flexible song that can be played for free most of the time. It can bounce an opponents cards to generate a massive tempo swing in the early game and draw cards with flood born Clarabelle. But it can also be used to reuse you own characters.

    4 Cost Cards

    • Genie – Wish Fulfilled – A staple in amethyst deck since release. It draws a card on play, has great stats and most importantly is evasive. Often unchecked a couple of genie will just take over the game with ease.
    • Webby Vanderquack – Junior Prospector – One of the main flood born cards in the deck. It allows you catch up on ink when you are behind in the game, and can often let you keep cards in hand rather than inking. It also has ward so its super hard to deal with early game and can come down turn 2 to take over the game.
    • Madam Mim – Elephant – A super well stated card for 4 ink, that also gets to transfer damage at the start of your turn. It returns a card to hand as cost to play. How this generates advantage by reusing a resource you’ve already played.
    • You’re Welcome – A staple song in emerald decks, that act as ideal removal or in the worst case act a pseudo draw card to get you back in the game. Most importantly it’s synergy with Clarabelle to generate tempo and also symmetrically draw 2 is very important to stay ahead.

    5+ Cost Cards

    • Elsa – The Fifth Spirit – Another staple evasive card in amethyst that exerts a character to create favourable challenges. It’s very good on curve and also as a late game control piece to keep the game locked down.
    • Hades – Looking for a Deal – A very strong card that has two strong effects, drawing cards and removing a character from the board. The only downside being your opponents gets to choose their fate. The power of this card is insane, but it can sometimes feel useless when you are behind or if you’ve established a Clarabelle and drawing the cards was going to happen anyways.
    • Demona – Scourge of the Wyvern Clan – Everything you would want in a mid/late game amethyst card. Strong stats, exert the opponent’s board and most importantly for purple it draws cards. It’s a super impactful control tool that is also inkable if it’s unfavourable to give your opponent 3 cards.
    • Clarabelle – Light on Her Hooves – A very strong flood born character that is the main draw engine of the deck. It super well stated and can be difficult to remove, and it’s synergises so well with the emerald disruption package that the deck plays.
    • Prince Phillip – Vanquisher of Foes – A larger stated flood born menace that banishes all opposing damaged characters. Is often combo with Malicious Mean and Scary to wipe the board, despite this it is also a solid card on it’s as a 6 stated evasive and is a must answer card with it’s 3 lore.

    EMERALD AMETHYST META DECK TECH CHOICES

    Firstly the Emerald Amethyst deck has access to so many powerful cards that options are endless. Here is a list of some cards that would be excellent includes, however change them up as the meta shifts:

    • Diablo – Obedient Raven
    • Flynn Rider – Spectral Scoundrel
    • Improvise
    • Pegasus – Gift for Hercules
    • Rafiki – Mystical Fighter
    • Royal Guard – Octopus Soldier
    • Hypnotic Strength
    • Iago – Stompin’ Mad
    • Junior Woodchuck Guidebook
    • Akela – Forest Runner
    • Elsa – Exploring the Unknown
    • Emerald Chromicon
    • Louis – Endearing Alligator
    • Tinker Bell – Fast Flier
    • They Never Come Back
    • Demona – Betrayer of the Clan
    • Donald Duck – Perfect Gentleman
    • Dumbo – Ninth Wonder of the Universe
    • Iago – Giant Spectral Parrot
    • Belle – Accomplished Mystic
    • Ursula – Voice Stealer
    • Monstro – Infamous Whale
    • Stopped Chaos in Its Tracks
    • Under the Sea

    EMERALD AMETHYSTS META DECK FORMAT POSITION

    In my experience of card games I have found that there are often 3 pillars of a meta which are aggro, control and midrange decks. More often than not aggro beats control, control beats midrange and midrange beats aggro, and a healthy meta game has a strong balance of all 3 playstyles. This Emerald Amethyst meta deck is in a unique position as it has the capacity to thrive within all pillars of the meta game, giving it the potential to have META breaking potential.

    In the Whispers in the Well format there are currently 3 main decks at the forefront of the meta game. Those are Amethyst Steel (Midrange), Amethyst Sapphire (Midrange/Control) and Sapphire Emerald (Midrange/Control). However there are also 3 aggro decks in the format. Being Amber Emerald, Amber Steel and Emerald Amethysts (burn). Aggressive decks are also strong forces in the meta and must be taken into account.

    Taking all of this on board the EMERALD AMETHYSTS META DECK is in a prime position to succeed. Mainly because it has all the tools to combat a very wide and diverse META. The main issue with the EMERALD AMETHYSTS META DECK is that other amethyst deck just fill it’s role better. Despite this I would say the Emerald Amethyst deck is strong B/C tier deck and should not be underestimated.

    CLOSING THOUGHTS

    The EMERALD AMETHYSTS META DECK may not be the most powerful deck in this metagame. However, it is so much fun to play and very rewarding to master.

    If you enjoyed reading through this guide please check out other awesome content from all the team. Content can be found our new website and stay up to date with all of our success.

    Please check out my socials for more content and any updates. Most importantly thanks for reading and all the support.

  • Ruby Amethyst Starter Guide

    Ruby Amethyst Starter Guide

    Ruby Amethyst Starter Guide photo

    After rotation and with the release of Set 10, Whispers in the Well, Ruby Amethyst has undergone a drastic transformation. Gone is the slow and methodical card advantage behemoth, that sought to grind your opponent down. Ruby Amethyst has turned into a board centric, lean and mean questing machine. Its playstyle is closer to the aggressive Amethyst Steel or Emerald Amethyst decks of old.

    Example Decklist and Gameplan

    Going into this Ruby Amethyst Starter Guide let’s first take a look at the decklist that got second place at the recent Enchanted Tour 2025 – Christmas Edition, piloted by Riccardo Picciafuochi.

    The deck is almost all characters with solid stats for the cost and tons of questing power. The gameplan is simple, yet effective:

    • play your best character every turn
    • quest as much as you safely can
    • take favorable challenges, while questing with your other characters
    • use your powerful 5-cost characters to keep your board safe
    • refill your hand with Dumbo – Ninth Wonder of the Universe and Demona – Scourge of the Wyvern Clan

    The cost of this straight forward gameplan is that it is pretty hard to catch back up if you have fallen behind too much. This means you have to make sure to get as much lore out of the early game as possible, so you can squeeze out the last few points, once your opponent starts to overtake you.

    Altering with Ruby Amethyst

    Since your main gameplan in Ruby Amethyst is to play the best character every turn, you need to alter your starting hand aggressively to hit your early game.

    • If you are missing a 1, 2 or 3-cost: alter every card that costs 4+
    • Except: I personally like to keep Genie – Wish Fulfilled if I am the starting player, to make getting to Demona – Scourge of the Wyvern Clan easier
    • If you have the 1-2-3 curve already you can keep a 4 and or 5 cost, if you have inkables to spare.

    Tips and Tricks for Ruby Amethyst

    • Against Steel Decks, Hercules – Mighty Leader is a great play on turn 4, since they cannot get rid of him with Strength of a Raging Fire.
    • Lumiere – Fiery Friend makes the trading game very hard for your opponents, keep him safe, he’s your precious.
    • The Headless Horseman – Terror of Sleepy Hollow triggers on every banish, so your characters get bigger and bigger, use him to clear as much as possible.

    Possible Card Changes

    Next Stop, Olympus

    …is a great tempo play if you get to play it for free. You can challenge an additional character while gaining lore. It is also an answer to Iago – Giant Spectral Parrot, which can be a huge problem.

    They Never Come Back

    …keeps your opponent’s characters locked down for a turn and allows you to gain some free points. It is also an answer to Iago – Giant Spectral Parrot.

    Hypnotic Strength

    …Hey, it’s another answer to Iago! Notice a trend?

    Medallion Weights

    …helps you win the evasive wars against other Amethyst decks, while drawing you cards. It’s also really great in combination with Next Stop, Olympus. So if you put the Medallion Weights in your deck, also add some Next Stop, Olympus.

    Hades – Looking for a Deal

    …is just a great card. The only problem with him is, that he competes with Elsa – The Fifth Spiritand The Headless Horseman – Terror of Sleepy Hollow for his slot. A mix of all three would be fine though, if that’s more to your liking.

    Conclusion

    Ruby Amethyst is solid choice in the current Metagame. It has good matchups into some of the slower decks, due to its speed and like to beat up the cute doggies. It lacks a bit in flexibility and can struggle once it is behind – but if you are a fan of curving out, questing a lot and trying to ignore your opponent as much as possible, Ruby Amethyst might just be the deck for you!

    And that is it for this quick, little Ruby Amethyst Starter Guide

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    Ruby Amethyst Starter Guide photo
  • Monstro OTK Combo – META Deck Introductory Guide

    Monstro OTK Combo – META Deck Introductory Guide

    Monstro OTK Combo – META Deck Introductory Guide images

    The Monstro OTK Combo deck is one of the most explosive and technically demanding strategies currently available in Core Constructed. Rather than winning through incremental lore gains, this deck is built to engineer a single game-ending turn that overwhelms the opponent before they can meaningfully respond.

    In this Monstro OTK Combo – META Deck Introductory Guide, by combining Amethyst’s card draw and ramp with Amber’s acceleration and tempo tools, Monstro OTK Combo rewards patience, discipline, and precise sequencing. When piloted correctly, it can compete with and often punish every major archetype in the current meta.

    Decklist – Monstro OTK Combo

    Deck Philosophy

    Monstro OTK Combo is a setup-first combo deck. It does not aim to race early lore totals or dominate the board from the opening turns. Instead, it focuses on resource advantage, controlled pacing, and inevitability.

    The deck accelerates and smooths its early turns, draws aggressively without overcommitting, disrupts opposing tempo just enough to survive, and converts several turns of preparation into one decisive Monstro turn. A great curve is lantern into Genie then Hades. The pressure this creates forces opponents into inefficient lines well before the combo actually happens.

    How the Combo Works

    The combo centers around Monstro and The Great Illuminary, which together allow you to draw through and discard your entire deck in a single turn. Once your deck is fully cycled, you use We Know The Way to bring back Alan-a-Dale – Rockin’ Rooster from the discard pile. With a second copy of We Know The Way, you can initiate a repeatable loop that continually reuses Alan-a-Dale – Rockin’ Rooster. This loop generates unlimited lore, allowing you to win the game once the sequence begins immediately. Because the combo is deterministic once started, the deck’s primary challenge is not execution but correctly timing when it is safe to start the combo.

    Ink Identity – Monstro OTK Combo

    For this Monstro OTK Combo – META Deck Introductory Guide, we will be discussing the Identities of the Ink involved in the the deck.

    Amethyst forms the engine of the deck. Cards such as Genie – Wish Fulfilled, Hades – Looking for a Deal, Junior Woodchuck Guidebook, and Cheshire Cat – Inexplicable allow the deck to churn through cards efficiently while maintaining flexibility. Amethyst ensures that the deck finds Monstro consistently, recovers from disruption, and remains functional even in longer games. This is what turns the deck from a fragile combo into a reliable competitive strategy.

    Amber provides acceleration, tempo control, and traditional hard removal in The Horseman Strikes!. Lantern allows the deck to reach key turns earlier, while characters like Rafiki, Royal Guard, Huey, and Iago influence combat and positioning without requiring full commitment. Amber enables the deck to stabilize through efficiency and timing rather than brute force.

    How the Deck Plays – Monstro OTK Combo

    In the early game, the focus is on inking cleanly and establishing draw engines. Lantern helps smooth awkward curves, while Guidebook, Genie, and Hades keep resources flowing. Interaction is used conservatively, prioritizing survival and avoiding unnecessary trades.

    The midgame is where Monstro’s OTK Combo quietly takes control. Amber’s tools prevent opponents from executing clean game plans, while Amethyst continues digging toward Monstro and its supporting pieces. Many opponents feel ahead during this phase, which is precisely where the deck wants them.

    Once conditions are met, Monstro – Infamous Whale becomes the centerpiece of a devastating swing turn. Through careful sequencing, acceleration, and preparation, the deck converts incremental setup into an overwhelming burst that ends the game immediately or leaves the opponent without viable responses. Knowing when not to go for the combo is just as important as executing it correctly.

    How the Deck Plays – Monstro OTK Combo

    Monstro – Infamous Whale serves as the primary win condition and inevitability engine. Lantern and We Know The Way control timing and acceleration. Genie, Hades, and Junior Woodchuck Guidebook provide consistency and card advantage. Rafiki, Royal Guard, and Iago manage tempo and survivability. Elsa and Demona influence the board while applying pressure without forcing overextension. Cheshire Cat offers flexible value that opponents find hard to answer cleanly.

    Every slot either advances the combo or buys it time.

    Role in the Meta

    Monstro OTK Combo occupies a unique niche in the current environment. Against aggressive decks, the focus is survival and efficiency rather than racing. Against midrange strategies, the deck punishes overextension and inefficient trades. Lastly, against control, it leverages inevitability and forces opponents to act first.

    The constant threat of a one-turn kill warps decision-making and often creates advantages before Monstro ever enters play.

    Mulligan Strategy – Monstro OTK Combo

    The mulligan with Monstro OTK Combo is centered around Lantern, which is the most crucial card to see early and should almost always be kept. The rest of the opening hand should focus on buying time rather than applying pressure, with one-cost characters like Rafiki – Mystical Fighter and Royal Guard – Octopus Soldier creating early board stalls that protect your life total. A strong hand pairs Lantern with at least one early stabilizing character and a way to continue setting up, allowing you to ramp, survive, and assemble your combo without rushing the win condition.

    Conclusion – Monstro OTK Combo

    Monstro OTK Combo is a high-skill, high-reward deck that thrives on planning, patience, and precise execution. It may not be the most straightforward strategy to master, but few decks in Lorcana offer a more satisfying or decisive win condition.

    For players who enjoy combo strategies, resource mastery, and winning games on their own terms, Monstro OTK Combo is one of the most potent and rewarding choices in the current meta.

    Monstro combo deck

    If you want to learn more, you can find the complete guide here: https://metafy.gg/@zansyed

  • Amber Steel Aggro – Pressure in a Hostile Meta

    Amber Steel Aggro – Pressure in a Hostile Meta

    Amber Steel Aggro image

    Amber Steel Aggro is one of the most aggressive archetypes in Disney Lorcana. The deck is built to apply pressure from the very first turns, forcing opponents into uncomfortable lines and punishing any stumble immediately.

    The Amber half of the deck enables this aggressive playstyle by providing a high density of 2-lore questers and characters that can cheat out additional characters at a reduced cost. This allows Amber Steel to go wide early and start accumulating lore before many decks are fully set up.

    Steel complements this perfectly by giving the deck access to some of the strongest removal in the game. While Amber pushes the pace, Steel makes sure your opponent cannot stabilize comfortably by removing key characters at critical moments.

    Amber Steel Aggro in the Current Meta

    It’s no secret that Amber Steel Aggro is currently in a difficult position. Many of the newer cards introduced into the format are explicitly anti-aggro, making it harder to maintain pressure throughout the entire game.

    That said, the deck is far from unplayable. Amber Steel still excels at snowballing games. If your opponent fails to answer your early threats, the game can end very quickly. The deck rewards tight sequencing, strong mulligans, and confident decision-making.

    Why Play Amber Steel Aggro?

    One of the biggest strengths of the current Amber Steel builds is the ability to create an almost impenetrable board state. With cards like Pluto – Friendly Pooch, the new Rajah – Devoted Protector, and the new Mickey Mouse – Amber Champion, the deck can establish a massive defensive wall that protects its low-cost questers.

    This setup allows your 2-lore characters to quest safely turn after turn, while your opponent struggles to break through. Instead of racing blindly, Amber Steel can transition into a controlled aggression style where it dictates combat and forces unfavorable trades.

    Removal That Still Wins Games

    Despite the hostile meta, Amber Steel retains access to arguably the best removal spell in the game: Strength of a Raging Fire This card alone allows the deck to remove core opposing characters efficiently and maintain tempo, even when playing from behind.

    When timed correctly, Strength of a Raging Fire can completely swing games, clearing the way for lethal quest turns or preventing opponents from stabilizing behind key threats.

    The Princess Engine Still Matters

    Even in a hostile meta, Amber Steel Aggro can still end games quickly if left unanswered. Even in the current environment, Amber Steel benefits greatly from having access to the Princess synergy. With Tiana – Restaurant Owner and Aurora – Holding Court, the deck still retains powerful interaction and protection tools that can disrupt opponents and reinforce its board state.

    This combo gives Amber Steel additional layers of resilience and flexibility, helping it push through games that might otherwise slip away. One of the strengths of Amber Steel Aggro is its ability to punish slow starts.

    Amber Steel Aggro performs especially well against slower midrange strategies, including archetypes like Amber Amethyst, which recently won the Enchanted Tour, and Sapphire Amethyst, which claimed victory at DLC Singapore. You can read more about those winning lists here and here.

    Final Thoughts

    Amber Steel Aggro is not the easiest deck to pilot right now, and it is certainly not the safest meta choice. However, in the hands of a confident player who understands tempo, sequencing, and pressure, it remains a very real threat.

    If your opponent cannot answer your early board, you will snowball.
    If they stumble even once, the game can be over immediately.

    Amber Steel may be under pressure — but it still knows how to finish games fast.

    If you enjoyed this breakdown and want more competitive Lorcana content, gameplay, and future guides, feel free to follow me on my socials. I regularly post updates, tournament runs, and deck discussions across platforms.

    👉 All links here: https://linktr.ee/dzenantcg

    More content and guides are coming soon.

  • Blurple META Deck Guide

    Blurple META Deck Guide

    Welcome everyone, I’m Jacob Frank, DLC Singapore Champion and a member of team Rarehunters. In this Blurple META Deck Guide I will introduce you to the strengths and weaknesses of my deck. I hope you will enjoy the read and let’s jump right into the decklist.

    Blurple META Deck Guide Jacob Frank

    The Decklist

    I have had a lot of success with Blurple in my Lorcana journey so far. This is the Decklist I will use in this Blurple META Deck Guide, it is the same list I used to win DLC Singapore.

    Ink Identity

    Amethyst is known for having access to more tools that let us draw cards than any other color. Also Amethyst has access to really good evasive characters and overall really solid characters for a tempo game plan. We as Blurple players take full advantage of all these attributes of the purple Ink.

    Sapphire is only used as a support Ink. We don’t utilize all the different tools Sapphire has to offer. For example we don’t use any Item synergy cards in current Blurple builds because we can’t take so much advantage of that. The blue ink is almost exclusively here to put extra cards into the inkwell.

    Set 10 Blurple META Deck

    The role of the Blurple deck in the Meta is traditionally to target the other Amethyst decks. At the core our deck is very similar to the other purple Decks in the game. But we can get an edge over them in the Mid game. On turn 2 we want to use our ramp cards. And from there on we can play the good Amethyst cards one turn earlier than our opponent. This has proven to be a very effective game plan.

    Also Blurple does not struggle to beat the other Control decks in the format. Great card draw options and solid threats help against these decks. Blurple is really strong against the other Midrange and Control Decks.

    We can still fulfill this role very well in the set 10 meta game and I will show you how in this Blurple META Deck Guide.

    Key Cards and Game Plan

    Blurple META Deck Early Game

    You really want to have a Ramp card for turn 2. When you are the starting player your best play is usually Sail the Azurite Sea. When you are going second your best card for the second turn is in most cases Tipo – Growing Son. One Jump Ahead is just another way to go from 2 Ink directly to 4, so we have even more options to do so.

    We want to keep cards like Rafiki – Mystical Fighter and Basil – Practiced Detective in our opening hand to cover our weaknesses against aggressive decks. If you know you’re playing against a faster deck, try to prioritize them in your Alter Phase.

    Blurple META Deck Mid Game

    We want to have a 4 cost card after our turn 2 Ramp. The best card to play usually is Genie – Wish Fulfilled. There are better options against certain decks, but he is just a really solid card. An evasive 2-quester is a really good threat to put your opponent on a clock and the additional card we get to draw when he enters makes your following turns much better on average.

    Finally we also want to keep a 5 cost card, if we have at least a Ramp and a 4 cost already. The best one here would be Elsa – The Fifth Spirit. She is a really good follow up play to your Genie. Putting out more evasive characters and manipulating your opponent’s board is very helpful. She is a very versatile card and we always want to have at least one copy of her.

    In the Blurple Deck especially we can use cards like Belle – Accomplished Mystic and Cheshire Cat – Inexplicable really effectively. Our evasive characters can often stay on the board with damage counters on them. We can use these remaining counters to get efficient removal effects.

    Blurple META Deck Late Game

    The Blurple Deck really capitalizes on leaving behind evasive characters on the board. Dumbo – Ninth Wonder of the Universe could let us draw an extra card for each evasive we manage to stick. We want to draw many cards and keep inking every turn if possible. The late stages of a Lorcana game are when this deck really shines.

    Basically our whole game plan is to buy enough time, to make it to the later turns. On the 7 Ink turn which is usually our turn 6 we want to play Hades – Infernal Schemer. He is one of the best removal cards we have in the current Core Constructed Format. Hades is always a massive Tempo play and is good against almost all the other decks. He removes any character of your choice and provides a big body that quests for 2. Very often he delivers the finishing blow you need to win a game.

    Potential Inclusions

    Ursula – Whisper of Vanessa – She is another very powerful evasive card that could help us against the other Midrange and Control decks.

    Second Star to the Right – A really powerful card, but it requires a lot of setup. It’s very powerful in a Blurple mirror match.

    Hypnotic Strength – It could be used instead of Magical Maneuvers or alongside it. The card provides you with another way of getting more favorable trades or having an answer to opposing Illusion characters.

    Spooky Sight – This card can single handedly win you a game against an Aggro deck. But it is a bad card in many situations.

    Conclusion

    Blurple is not the fastest deck in the game and can struggle against aggressive decks. But it is a very powerful deck against the other Midrange and Control Decks in this format. It can be used very effectively if you expect to face a lot of these and that’s how you can get an edge in this Meta game.

    I have loved playing Amethyst decks ever since I started playing Lorcana. Drawing lots of cards and managing your resources effectively is a ton of fun. I hope you enjoyed this guide.

    Shortly after the release of this article I will also publish a more detailed Blurple META Deck Guide on my Metafy page including a slightly reworked decklist adjusted for the Bo3 format.

    Check out the other great Guides and Articles on our new website rarehunters.team and make sure to follow me on my Socials!
    Thanks for reading and keep on hunting guys!

  • Amber Amethyst Wins Enchanted Tour

    Amber Amethyst Wins Enchanted Tour

    Hi everyone, I’m Christian and in this article I will give you some insights about my lucky streak at the Enchanted Tour 2025 – Christmas Edition in Austria and we will have a closer look at my Amber/Amethyst decklist.

    The Enchanted Tour 2025 – Christmas Edition Amber/Amethyst winning decklist

    Enchanted Tour 2025 – Christmas Edition

    The Tournament took place on the 20th and 21st of December near Vienna, Austria. We had 118 players competing for the prices of enchanted Elsa – Spirit of Winter and multiple Set10 booster Box.

    Enchanted Tour Day 1 – Swiss Rounds

    I started the day with a tough match against Amethyst/Steel and won 2:1. The following rounds I played against Emerald/Steel (2:0), Amethyst/Steel (2:1), Amber/Emerald Dogs (2:1, ended up in Top 4) and another Amethyst/Steel (2:0, Top 16). With a 5-0 score, I was able to draw the last two rounds against my teammate Harald and the future finalist Riccardo.

    Now it’s the time to be honest with you. I won every single dice roll. That’s something that doesn’t show up in all the standings you see over the internet but sometimes you also have to be lucky.

    At the end of day 1, I was the 3rd seed behind my teammates Lukas and Harald and I was happy to get some good rest.

    Enchanted Tour Day 2 – Top 16

    Day 2 started with my first Amethyst/Sapphire matchup of the tournament which I feel pretty comfortable in. Unfortunately it was against another teammate and an incredible player – Ying. After being behind 0-14 on lore in game one, I managed to climb back and win overall with 2:0.

    Top 8 was against another Amethyst/Sapphire deck. His four Iago – Giant Spectral Parrot and four Ursula – Whisper of Vanessa made it really hard for me. It was a really tight game with some difficult decisions where I made some mistakes but in the end, I had enough characters on board to finish it. Confession: I was really nervous when 20 people stood beside us and watched us play.

    In the semifinals it was time to face another Amethyst/Steel. With my higher seeding from day 1, I was able to go first in that match. I was able to win it 2:0 on stream. Check out the whole tournament if you are interested. https://www.twitch.tv/rarehunters_team/

    Ruby/Amethyst, my beloved deck, my favorite color combination since Set 1, I had to beat you in the finals to be the Enchanted Tour 2025 – Christmas Edition Champion. Both games the Lantern were on my side and I was able to win 2:0.

    With an overall record of 9-0-2, the Enchanted Elsa, signed by the Artist Matthew Robert Davis, was mine. I won my first big tournament. Big thanks to my team for all the support and to the whole community for cheering me on. It was nice to see you all!

    Amber Amethyst Control – Deck Talk

    This deck wants to curve out and be on the board early, so your opponent can’t run away with lore. You have strong, reactive tools in the midgame and want to slow down your opponent. In the late game you win with card advantage and evasive characters.

    Let’s have a more detailed look at my Amber/Amethyst Enchanted Tour deck and my card choices.

    1 Cost

    Eilonwy – Princess of Llyr – This card has a similar role as Basil – Practiced Detective has in Amethyst/Sapphire. You can support your Genies and Elsas to banish your opponents characters, but you can also support opposing Dumbos or Cheshire Cat – Inexplicable to banish them with World’s Greatest Criminal Mind if you need to.

    Royal Guard – Octopus Soldier – This little guy can get up to 4 or even 6 strength pretty fast. Increase his strength with Junior Woodchuck Guidebook or any other method that lets you draw cards.

    2 Cost

    Mowgli – Man Cub – Mowgli has the ability to get rid of so many strong cards from your opponent, like Emerald Chromicon or Strength of a Raging Fire.

    Iago – Stompin’ Mad – This prevents the opponent from questing in the early turns. Paired with your Eilonwy, he can even take out an Tiana – Restaurant Owner or Demona – Scourge of the Wyvern Clan.

    Lantern – Make your deck shine bright. If you find it on curve, you can play the same lines as Amethyst/Sapphire with Genie into Elsa for example. But with all the other great options on 2, you do not rely on them.

    Junior Woodchuck Guidebook – This is the perfect card against opposing Demona – Scourge of the Wyvern Clan or Clarabelle – Light on Her Hooves. You drop the item and you draw from it, whenever you need the cards.

    3 Cost

    Cheshire Cat – Inexplicable – This cat is just a power house which makes questing very difficult for your opponent.

    Bagheera – Cautious Explorer – It has a solid body and can challenge into Lexington – Small in Stature. I added this card pretty late in the building process, because for a long time this slot was given to The Black Cauldron. I love this item, but it only serves you in the long and grindy matchups, where you already are good in. So I had to cut it for a more solid character curve.

    The Horseman Strikes! – This card is one of the reasons you want to pair Amethyst with Amber. It’s a removal for evasives where you don’t have to be on the board, which can be difficult against the more consistent ramp of Amethyst/Sapphire or the song-based removal of Amethyst/Steel.

    World’s Greatest Criminal Mind – One of the best old school big boy removal.

    4 Cost

    Dumbo – Ninth Wonder of the Universe – I think there is nothing much to say about this card anymore.

    Genie – Wish Fulfilled – Another amazing card.

    Iago – Giant Spectral Parrot – This is just a GIANT. If he can stick to the board, you have everything under your control.

    Madam Mim – Elephant – This is a nice card to get your Mowlgi or Elsa back, but it’s also very strong if you are able to get a boosted Cheshire Cat – Inexplicable with some cards under it. I thought I would need more than one copy – especially against Amethyst/Steel – but that was not the case.

    5 Cost

    Elsa – The Fifth Spirit – This is a must have in every Amethyst deck.

    Hades – Looking for a Deal – Hades is a really interesting card. I think in this deck you can make some bluffs with all the other removal that you have, to get extra cards and still remove the opponents characters from their board.

    Ursula – Whisper of Vanessa – This will win you games if she doesn’t get answered. I think she only works well in decks with ramp. Combined with your Genie, she’s able to close out games pretty fast.

    6 Cost

    Demona – Scourge of the Wyvern Clan – Demona can be extremely strong if you are on the play and can curve out, but she also has an immense comeback potential.

    Amber Amethyst Enchanted Tour Conclusion

    I had a lot of fun creating and playing this Amber/Amethyst deck at the Enchanted Tour. My goal was to reach Top 16, but winning the whole thing is crazy. So if you like drawing cards and be more reactive with your playstyle, you should try out this deck. In my oppinion it has an edge against every other Amethyst deck.

    Make sure to check out all the other articles and guides from my awesome teammates and follow me on my socials https://linktr.ee/RHS_Christian

    Thanks for reading and see you at the next tournament!

  • Jacob Frank DLC Singapore Champion

    Jacob Frank DLC Singapore Champion

    In the world of Disney, there are many stories so unreal because of how everything always ends up in a Happy Ending. At least most of them. Today, I will share with you the Fairytale Like Story of Jacob Frank DLC Singapore Champion.

    I will be sharing my personal experience with him, as well as his journey on how he became a champion. I also interviewed him to share with you his thoughts in general and about DLC Singapore.

    The First Encounter

    I first met Jacob a few Enchanted Tours ago. He was my round 1 opponent. At the time, we were still in the 2 Game Format. I realized after our match that he was a very skilled player. He knew exactly how the match up works between his Ruby Amethyst against my Amethyst Steel. The match ended up in a draw.

    The following Enchanted Tour we couldn’t finish what we started since he wasn’t playing in the event. Instead he became one of the Casters. I later found out that he has plans to become a creator and possibly a caster if given the chance.

    Austria

    During the launch period of the Rarehunters Team, I went over to Austria to speed things up and help. While going through the process, I played in a lot of the League Nights and Tournaments in the Rarehuntershop where Jacob Frank was a regular. We faced each other from time to time, and every single one of them was an Epic Clash!

    Jacob Frank was not part of the first Roster that was announced for the Rarehunters Team. To some, this was disheartening to hear. But to Jacob, it is but a fuel to the fire that he always had. He kept pushing hard to show that he is worthy of a spot, he kept doing his best to showcase his skill, he kept talking and associating with the team. He made sure we heard him when he was trying to say that he is willing and will do anything to be a part of this team.

    Second Wave of Roster

    After DLC Bologna, there were plans to add a few more players into the Rarehunters Roster. We were scouting a bunch of players and he was one of them. Alexander Fuchs, the team owner, informed me that Jacob is one of the players that we chose to join the team.

    After receiving this information, it was part of my role as the General Manager to get the players ready. So Jacob and I got into the meeting right away. During the meeting, I spoke with him how the program works. I told him everything he needed to know. The route to success. The whole package of being a Pro Player and a Content Creator at the same time.

    During this meeting, Jacob looked like an anime character. There was fire in his eyes. It was filled with so much excitement and motivation. He told me was in for all of it! That he will do everything to make sure he becomes successful! I haven’t seen that fire in someone else’s eyes for a long time. Someone who is ready to drop everything to stay focused on the road to Success.

    DLC Singapore

    A couple of weeks before DLC Singapore, Jacob came to us to ask for some advice. He was having trouble with his boss with his daily job. It was getting in the way for his plans in the future as a Pro Player and establishing himself as a Content Creator. He said he wants to quit. He said he wants to fully focus on his new journey, his new career

    I shared with him my story. How a few years ago I was in the same place. That I understand his frustrations and what I did to handle it. I quit my job to fully focus on my career. I warned him how risky it was. How scary it was. But I also told him that when I did that, I made sure that I gave it my best shot. I didn’t take it for granted and that I won’t stop until I reach my goals. It is something that I would never advise anyone to do. But since he was thinking about it already, I felt that I should share my previous journey with him.

    A week later he came back to us. He shared the news that he quit his job. That he is ready to fully lock in. To show us and the world what he has to offer.

    The Tournament

    As a team, we practice and discuss with each other strategies and what deck we will be bringing. Jacob and I were trying our best to make Ruby Amethyst work. But it felt too inconsistent. Especially in a Best of 1 Format. So he decided that since he has so many reps in Blurple, that Blurple might not be the worst pick for this format.

    There was a lot of risk bringing a deck like blurple into a Best of 1 Format. Missing Ramp on Turn 2 can be devastating. Facing aggro decks can be very tough as well. But he figured that if he takes the risk and survives the swiss rounds, he will be in a field filled with Amethyst Steel and he will be well positioned in the Top Cut.

    That is exactly what happened. He barely managed to survive the swiss and placed 62nd Seed for Top 64. When you placed this low on seeding, you most likely will be On The Draw for the rest of the tournament. Despite that, he managed to win the rest of the remaining rounds and became the player we know now, Jacob Frank DLC Singapore Champion.

    Jacob Frank DLC Singapore Champion Interview

    We will skip the formalities since we’ve done that in person already. From the Event itself, the celebration dinner, and all the way back to the Hotel Room where Me, Zan Syed, Nathan Trippe, and Jacob Frank were rooming together. Now, let’s interview Jacob Frank DLC Singapore Champion.

    Earlmeister: “Let’s get this one out of the way right away! How does it feel knowing that you are now a DLC Champion and you’ve secured your World Championship Invite?”
    Jacob Frank: “It’s an incredible feeling. I am still blown away and I am thinking about it permanently. Going to worlds is a dream come true and I can’t wait to participate.”

    Earlmeister: “Back in the Hotel in Singapore, we were discussing your deck choice. Despite testing blurple, I was too scared to bring it myself because of the match up with the Dogs and missing Blue on 2. How were you feeling during that time when you were about to lock in Blurple?”
    Jacob Frank: “Of course I was a bit concerned as well, because I knew it was a risky strategy to take. I was not too skeptical though, because I knew I could pilot the deck well. Also it was clear to me that I had to take a risk to stand out.”

    Earlmeister: “How was the overall feel of the swiss rounds? What was going through your head?”
    Jacob Frank: “I was just praying to not lose die rolls against aggro players. And actually it happened so early on already. In the 2nd and 3rd round I had to play against aggro going second. Luckily I was winning one of those, otherwise I would not have made it this far.”

    Earlmeister: “Our teammate Long Dao bubbled out while you barely made it to the top cut. You’ve accomplished your goal of surviving the swiss rounds. How are you feeling during this time?”
    Jacob Frank: “When I lost my final Swiss round I thought it was over and I felt devastated. I was just hoping that I could still make it into the Top Cut, but I knew it would get really close. When I finally knew I made it in, I was so happy. It was a total relief. I was hugging my team mates. I know my chance lives on.”

    Earlmeister: “Getting to the Finals, you knew you were going up against Amethyst Steel in a Best of 3. A Match Up that you are in favor of despite being on the draw. Did that distract you at all in any way? or were you fully locked in and wanna make sure this DLC is yours.”
    Jacob Frank: “I think I had to overcome so many obstacles that I was afraid of before on that day, so in the end I wasn’t afraid anymore at all. Every match in the top cut I was playing as if it would be my last. I knew I was not favored in some of my matches already during that day. I knew there was only one more job to do and I knew I could do it.”

    Earlmeister: “You were 1-0 in the Finals and during game 2, things were going very well for you. What is that feeling like? Knowing you are about to win a DLC. Knowing that any moment now, you will be crowned as the Champion?”
    Jacob Frank: “When I saw him missing his 2 drop, I knew my chances were suddenly extremely good to win the whole thing. And during this moment I got scared all of a sudden, because I somehow lost from this position, I could not forgive myself. I was playing really well the whole day and I think it had to do with the low amount of pressure I was putting on myself. Suddenly the pressure was there again. I still managed to play well, good enough at least”

    Earlmeister: “You quit your Job a week before the DLC, that must’ve put a lot of pressure on you. Were you worried or stressed at all leading up to the DLC?”
    Jacob Frank: “I was actually quite relieved. The whole situation with my work place was putting a lot of pressure on me. I did not know if I could go to future tournaments, I did not know if I would have time for testing. In the end I was just happy that I made this decision.”

    Earlmeister: “Do you think quitting your job was the right move?”
    Jacob Frank: “Yes, it was definitely the right decision.”

    Earlmeister: “Now that you’ve secured your invite for Worlds, what is next for Jacob Frank?”
    Jacob Frank: “Obviously the next goal is to become the World Champion, which sounds completely crazy, but that’s where I am at and I will do my best to make this dream come true. But first I will focus on other things. I will try to make more content also for my YouTube and Twitch and I am currently working on a guide for my Metafy.”

    Earlmeister: “Do you have any advice for our readers today?”
    Jacob Frank: “There is one thing I can say directly to the whole Lorcana community and that is, You are all amazing! I love you all! You are the reason I am still playing this game and without you all I would never have come this far. Also you have probably heard it a lot of times before, but I will say it again. Never give up. I was almost giving up and now I am literally living the dream. And you can do it too, just believe in yourself.”

    Earlmeister: “Is there anything else you would like to share?”
    Jacob Frank: “Check out my Socials and reach out to me if you have any questions. Thanks for having me on the interview.”

    Earlmeister: Awesome! Thank You so much Jacob for taking your time to answer these questions!

    DLC Singapore Champion Conclusion

    Jacob Frank DLC Singapore Champion Story is one of my favorites in the Disney Lorcana Universe and I feel like this is only the beginning. A Fairytale like story that so far has a happy ending! The struggles, the obstacles, the decision, and the risk taken has all led up to his recent success.

    Jacob’s journey just started and I am sure there are more exciting things to come from this. Make sure to follow his journey by following him on his Socials through this link: https://linktr.ee/jacob.frank

  • Rarehunters Team Owned DLC Singapore

    Rarehunters Team Owned DLC Singapore

    A few months ago, before DLC Singapore, Rarehunters Team announced their debut in the world of Disney Lorcana. Starting with the Pro Player Roster of very skilled and talented players. Promising everyone that the team will attempt to bring and provide an eSports culture experience to everyone within the TCG universe.

    Rarehunters Team Owned DLC Singapore

    Today, we will share the results of how well the team did at the Event. How the Rarehunters Team Owned DLC Singapore.

    DLC Singapore Team Roster

    Originally, the plan was to only send a few players to DLC Singapore due to the format of the DLC itself, Best of 1. But there were other factors that the team considered and later changed its mind leading to the event.

    Here is the Roster that the team decided to send to DLC Singapore. The team sent: Earlmeister, Zan Syed, Ricemaster, Lukas Kaupa, Dzenan, Harald, Mcnuffin, Long Dao, David Weir, MrSilat, Jacob Frank, and Artabax who ended up not attending for personal reasons.

    The Strategy

    The Team initially predicted that the meta will be very aggressive due to the Best of 1 format. So most of us decided that Amethyst Steel would be the best deck to counter this. It is also a deck that is capable of winning on the draw. On top of that the deck has a great match up spread in general.

    But there are some of the players in the team who chose to go a different route. Harald brought Amber Emerald Dogs since aggro is really good in a Best of 1 Format. While Ricemaster, Long Dao, and Jacob Frank chose Blurple since if they can survive the swiss rounds, the Top Cut field will most likely be filled with Amethyst Steel.

    DLC Singapore Results

    Swiss Rounds

    The team’s conversion rate keeps improving with every DLC. In DLC Bologna we only had 2 players who made it to day 2 out everyone who attended. In DLC Milwaukee we had a 50% conversion rate, 4 out of 8 made it to day 2. With Ricemaster and Zan Syed going 10-2 bubbling out of the top 32 cut and barely missing their invite to NA Championships.

    DLC Singapore is on the other hand is in a whole other level. Out of the 11 Rarehunters who attended, 8 of them made it to Top 64. It was our best conversion rate by far.

    Top Cut

    The Rarehunters Team Owned DLC Singapore during the Swiss Rounds. But the journey doesn’t end there. Every single member in the Top Cut understands that the Job is not done.

    Here are the Final Results for each player in the Top Cut.

    DLC Singapore Ricemaster

    Ricemaster – Blurple – Top 64

    DLC Singapore Lukas Kaupa

    Lukas Kaupa – Amethyst Steel – Top 32

    DLC Singapore Harald

    Harald – Amber Emerald Dogs – Top 32

    DLC Singapore MrSilat

    MrSilat – Amethyst Steel Midrange – Top 32

    DLC Singapore David Weir

    David Weir – Amethyst Steel Midrange – Top 32

    Earlmeister

    Earlmeister – Amethyst Steel Midrange – Top 8

    Dzenan

    Dzenan – Amethyst Steel Midrange – Top 4

    Jacob Frank

    Jacob Frank – Blurple – DLC Singapore Champion

    Unfortunately, with having 8 players from the team making it to a Top 64 Cut, facing each other was bound to happen. Jacob had to face MrSilat during Top 32. Earlmeister and Dzenan faced each other during the Top 8. Dzenan and Jacob faced each other in the Semi Finals.

    DLC Singapore Conclusion

    Overall it was an Outstanding performance by the Rarehunters Team. We earned 2 Continental Championship invites from both Earlmeister and Dzenan giving them another shot at qualifying for Worlds. While Jacob winning it all earned him a spot for World Championships for Season 2.

    For more content from the Rarehunters Team, be sure to visit our Home Page. As always, we Thank all you for following our journey and for all the support. Make sure to check out our Article for our Interview with Jacob Frank – DLC Singapore Champion.

    Plugins

    Hi everyone! I hope you enjoyed reading this article about our run and performance in DLC Singapore.

    Here is my Links to my Socials and Metafy: https://linktr.ee/earlmeister

  • Amethyst Steel Midrange META Deck Guide

    Amethyst Steel Midrange META Deck Guide

    Hello everyone and welcome to my Amethyst Steel Midrange META Deck Guide. Today we are going to discuss what this deck is all about. This Guide will help you get you started on your journey on how to pilot the deck properly.

    Amethyst Steel Midrange META Deck Guide Pic

    Amethyst Steel Midrange excels during midgame. The deck is one of the best in terms of creating tempo or momentum on the board. It utilizes characters with solid stats and singing songs that can help you banish opposing threats and out value the everything that your opponent is doing during mid game.

    Amethyst Steel Midrange META Deck Guide

    Ink Identity

    Let’s start by understanding the identity of the Ink Colors that we chose for this Amethyst Steel Midrange META Deck Guide.

    This is the Deck that we will be using as an example.

    Amethyst

    In this deck, Amethyst plays the role of providing Draws, Evasives, Speed, and the ability to exert your opponent’s characters. Since Amethyst is possibly the strongest Ink Color at the moment, this made it the main shell of the deck.

    Amethyst is the best color in the game when it comes to flexibility and card draw. The Deck has 13 cards from Amethyst alone that can or allows you to draw. Speed in a non greedy way is also part of the flexibility. Cards like Palace Guard – Spectral Sentry, Giant Cobra – Ghostly Serpent, and Genie – Wish Fulfilled are great at doing this. While cards like Royal Guard – Octopus Soldier, Cheshire Cat – Inexplicable, Demona – Betrayer of the Clan, Elsa – The Fifth Spirit, Hades – Looking for a Deal, and Demona – Scourge of the Wyvern Clan are great for controlling the board.

    Steel

    On the other hand, Steel is a great compliment to our Amethyst Shell. It provides the best midgame characters for board pressure. Most of all, it has the best midgame removal in the game.

    You can create tempo right off the bat with possibly the best opening curve in terms of creating momentum on the board. Captain Hook – Forceful Duelist, Calhoun – Marine Sergeant, and Lexington – Small in Stature are unmatched at the moment, especially when you’re on the play.

    From there, Singing Strength of a Raging Fire and He Hurled His Thunderbolt will assure you that you will always have control of the board. At least in midgame.

    Amethyst Steel Midrange Variants and Dech Techs

    Amethyst Steel Midrange Variants

    There are many ways to build an Amethyst Steel Midrange META Deck. This is due to Amethyst and Steel both having different types of utilities and flexibility in the game. Building the deck always comes down to what type of meta we are in and what decks are we targeting.

    Here’s a quick look of which version is best for what meta.

    Fast Midrange – Best for Control Meta.
    True Midrange – Best for Aggro Meta. (Most Flexible)
    Midrange Control – Best for Midrange Meta.

    Amethyst Steel Midrange Deck Techs

    Amethyst Steel Midrange META Deck is a deck where everyone’s version looks different. Unlike other decks, it has the most potential for techs. Which can make it unpredictable for closed deck format and give it a nice surprise factor.

    Here’s a list of cards that you can use as a tech for the deck:

    Mulan – Disguised Soldier

    Olaf – Helping Hand

    Iago – Stompin’ Mad

    Junior Woodchuck Guidebook

    Timothy Q. Mouse – Flight Instructor

    Madam Mim – Tiny Adversary

    Hypnotic Strength

    The Sword of Hercules

    Tinker Bell – Fast Flier

    The White Rose – Jewel of the Garden

    The Library – A Gift for Belle

    Pete – Games Referee

    Iago – Giant Spectral Parrot

    Madam Mim – Elephant

    Mayor Winddancer – Actor-Turned-Politician

    Belle – Accomplished Mystic

    Ursula – Voice Stealer

    Pluto – Steel Champion

    Jasmine – Fearless Princess

    Goliath – Clan Leader

    Tinker Bell – Giant Fairy

    Each card on this Amethyst Steel Midrange Deck has a specific role that can make your deck stronger in a very specific meta. For Example, Timothy Q. Mouse – Flight Instructor, Tinker Bell – Fast Flier, and The White Rose – Jewel of the Garden is great to add more speed into your deck for a control heavy meta. While cards like Mayor Winddancer – Actor-Turned-Politician, Madam Mim – Elephant and Tinker Bell – Giant Fairy are great in a midrange meta.

    Some cards can also be teched for other specific reasons. A great example of this is Mulan – Disguised Soldier. Mulan can be used as a tech if you decide to run more Uninkable Cards in the deck. It helps you unbrick your hand while providing a filter aspect so you can optimize your hand for the match up you are currently in.

    Role in the Meta

    One of the most important skills you need in piloting this deck is being able to identify your role in specific match ups. This knowledge is important especially in a very diverse meta. Midrange Decks excels at this, since Midrange most of the time embodies almost all aspects of the other archetypes in the game.

    Here’s is how we simplify this:
    – Against Control, Midrange is the Aggro Deck.
    – Against Aggro, Midrange is the Control Deck.
    – Against Midrange, Whoever goes first usually is the taking on the Aggro Role.

    If you need help finding out which decks are the Aggro, Midrange, or Control, be sure to check out our Meta Tier List Page on this website.

    Blind Mulligan

    Since we don’t know what deck we are playing against most of the time, there is a way for this deck to mulligan safely.

    For me, here is the most ideal hand that I’m looking for during the mulligan phase.

    Captain Hook – Forceful Duelist
    Palace Guard – Spectral Sentry
    Calhoun – Marine Sergeant
    Lexington – Small in Stature
    Cheshire Cat – Always Grinning
    Strength of a Raging Fire
    – Inkable Card (Preferably a Low Cost Card)

    These set of cards will give you flexibility. Your Ink decisions will vary based on what card your opponent inks and plays on turn 1. You should be able to Identify what deck they are playing or at least narrow it down on turn 1 or turn 2 at the latest.

    Conclusion

    That is it for our Amethyst Steel Midrange META Deck Guide. Amethyst Steel is currently one of the best decks in Disney Lorcana at the moment. It is flexible and doesn’t really have a big weakness in the meta. Even against your weakest match in the meta which is Blurple, The winrate gap isn’t so big and very close to 50/50.

    It is a deck that excels in Controlling the board and applying pressure during the midgame. It can adjust its gameplan based on what deck you are playing against. Start putting the reps in and while doing so, master the art of when to quest and when to play for the control of the Board. To check out more content from The Rarehunters, be sure to check out https://rarehunters.team.

    Earlmeister’s Plugins

    Amethyst Steel Midrange has been one of my Pet Decks in Lorcana. It is the Deck that I piloted during DLC Singapore and finished Top 8 on the event securing my Continentals Invite.

    If you are trying to master Amethyst Steel Midrange and want to dive deeper, be sure to check out my Metafy Guide on “How To Meister Amethyst Steel Midrange” or Book a Coaching Session Now on my Metafy Page!

    Stay Up to date with my journey and Follow on me on my socials: https://linktr.ee/earlmeister