Welcome everyone, I’m Jacob Frank, DLC Singapore Champion and a member of team Rarehunters. In this Blurple META Deck Guide I will introduce you to the strengths and weaknesses of my deck. I hope you will enjoy the read and let’s jump right into the decklist.

Table of contents
The Decklist
I have had a lot of success with Blurple in my Lorcana journey so far. This is the Decklist I will use in this Blurple META Deck Guide, it is the same list I used to win DLC Singapore.
Ink Identity
Amethyst is known for having access to more tools that let us draw cards than any other color. Also Amethyst has access to really good evasive characters and overall really solid characters for a tempo game plan. We as Blurple players take full advantage of all these attributes of the purple Ink.
Sapphire is only used as a support Ink. We don’t utilize all the different tools Sapphire has to offer. For example we don’t use any Item synergy cards in current Blurple builds because we can’t take so much advantage of that. The blue ink is almost exclusively here to put extra cards into the inkwell.
Set 10 Blurple META Deck
The role of the Blurple deck in the Meta is traditionally to target the other Amethyst decks. At the core our deck is very similar to the other purple Decks in the game. But we can get an edge over them in the Mid game. On turn 2 we want to use our ramp cards. And from there on we can play the good Amethyst cards one turn earlier than our opponent. This has proven to be a very effective game plan.
Also Blurple does not struggle to beat the other Control decks in the format. Great card draw options and solid threats help against these decks. Blurple is really strong against the other Midrange and Control Decks.
We can still fulfill this role very well in the set 10 meta game and I will show you how in this Blurple META Deck Guide.
Key Cards and Game Plan
Blurple META Deck Early Game
You really want to have a Ramp card for turn 2. When you are the starting player your best play is usually Sail the Azurite Sea. When you are going second your best card for the second turn is in most cases Tipo – Growing Son. One Jump Ahead is just another way to go from 2 Ink directly to 4, so we have even more options to do so.
We want to keep cards like Rafiki – Mystical Fighter and Basil – Practiced Detective in our opening hand to cover our weaknesses against aggressive decks. If you know you’re playing against a faster deck, try to prioritize them in your Alter Phase.
Blurple META Deck Mid Game
We want to have a 4 cost card after our turn 2 Ramp. The best card to play usually is Genie – Wish Fulfilled. There are better options against certain decks, but he is just a really solid card. An evasive 2-quester is a really good threat to put your opponent on a clock and the additional card we get to draw when he enters makes your following turns much better on average.
Finally we also want to keep a 5 cost card, if we have at least a Ramp and a 4 cost already. The best one here would be Elsa – The Fifth Spirit. She is a really good follow up play to your Genie. Putting out more evasive characters and manipulating your opponent’s board is very helpful. She is a very versatile card and we always want to have at least one copy of her.
In the Blurple Deck especially we can use cards like Belle – Accomplished Mystic and Cheshire Cat – Inexplicable really effectively. Our evasive characters can often stay on the board with damage counters on them. We can use these remaining counters to get efficient removal effects.
Blurple META Deck Late Game
The Blurple Deck really capitalizes on leaving behind evasive characters on the board. Dumbo – Ninth Wonder of the Universe could let us draw an extra card for each evasive we manage to stick. We want to draw many cards and keep inking every turn if possible. The late stages of a Lorcana game are when this deck really shines.
Basically our whole game plan is to buy enough time, to make it to the later turns. On the 7 Ink turn which is usually our turn 6 we want to play Hades – Infernal Schemer. He is one of the best removal cards we have in the current Core Constructed Format. Hades is always a massive Tempo play and is good against almost all the other decks. He removes any character of your choice and provides a big body that quests for 2. Very often he delivers the finishing blow you need to win a game.
Potential Inclusions
Ursula – Whisper of Vanessa – She is another very powerful evasive card that could help us against the other Midrange and Control decks.
Second Star to the Right – A really powerful card, but it requires a lot of setup. It’s very powerful in a Blurple mirror match.
Hypnotic Strength – It could be used instead of Magical Maneuvers or alongside it. The card provides you with another way of getting more favorable trades or having an answer to opposing Illusion characters.
Spooky Sight – This card can single handedly win you a game against an Aggro deck. But it is a bad card in many situations.
Conclusion
Blurple is not the fastest deck in the game and can struggle against aggressive decks. But it is a very powerful deck against the other Midrange and Control Decks in this format. It can be used very effectively if you expect to face a lot of these and that’s how you can get an edge in this Meta game.
I have loved playing Amethyst decks ever since I started playing Lorcana. Drawing lots of cards and managing your resources effectively is a ton of fun. I hope you enjoyed this guide.
Shortly after the release of this article I will also publish a more detailed Blurple META Deck Guide on my Metafy page including a slightly reworked decklist adjusted for the Bo3 format.
Check out the other great Guides and Articles on our new website rarehunters.team and make sure to follow me on my Socials!
Thanks for reading and keep on hunting guys!
