Category: Guides

  • EMERALD AMETHYST META DECK GUIDE

    EMERALD AMETHYST META DECK GUIDE

    Estimated reading time: 8 minutes

    Hello everyone and welcome to my EMERALD AMETHYST META DECK GUIDE. Today we are going to explore what this deck is all about, and it’s place in the Meta. This guide will be an introduction on how to play this deck correct and show it’s potential.

    EMERALD AMETHYST META DECK GUIDE Image

    Emerald Amethyst is the most flexible deck in this meta game and excels during the early and middle of games. The deck makes use of Emerald cards to generate early advantage. It then make use of the consistent Amethyst cards to snowball and close the game out. The deck is tricky to play with a few different shift lines but mastering the EMERALD AMETHYST META DECK GUIDE.

    Emerald Amethyst META deck guide

    Ink identity

    In order to fully understand the deck must explore the identity of each ink. Here is the list we will be using to show this:

    Emerald

    Emerald as an ink colour is known for it’s versatility. Firstly emerald gives you access a powerful card draw engine with Clarabelle – Light on Her Hooves. This engine can be abused by singing powerful songs for no costs such as Mother Knows Best and You’re Welcome. In addition to this it has a difficult to interact with ramp engine using the newly released Webby Vanderquack – Mystery Enthusiast and Webby Vanderquack – Junior Prospector. Then maybe the most powerful of all a one sided board wipe to take over the game.

    Amethyst

    As an ink colour Amethyst is known primarily for it card advantage engines. It has access to many draw cards including; Genie – Wish Fulfilled,Hades – Looking for a Deal and Demona – Scourge of the Wyvern Clan. Amethyst also gain card advantage by returning cards back to hand and this allows their powerful triggers to be used additional times. Cards that facilitate this include Olaf – Helping HandMadam Mim – Elephant and Magical Maneuvers. Amethyst not has cards that gain advantage but also tempo generating cards that set up favourable trades or act as forms of removal. Examples of this in the deck are Elsa – The Fifth SpiritCheshire Cat – Inexplicable and Magical Maneuvers. However the powerful legendary cards from Whispers in the Well Hades – Looking for a Deal and Demona – Scourge of the Wyvern Clan are also super powerful tempo tools.

    Emerald Amethyst META deck guide breakdown

    1 Cost Cards

    • Webby Vanderquack – Mystery Enthusiast – Intergral part of the ramp shift line but also a powerful stand alone card to create favourable trades
    • Clarabelle – Clumsy Guest – Part of the shift line that facilitate the main card draw engine, however the trigger effect is also fairly relevant as items are in the META
    • Olaf – Helping Hand – An incredibly underrated card that has extreme flexibility by recycling many key resources and insulates the deck against prince phillip combo

    2 Cost Cards

    • Diablo – Spiteful Raven – An incredible evasive threat that can not only lock down early questing, but also applies pressure to the game if not answered early.
    • Go Go Tomago – Darting Dynamo – A tricky and technical tool to use to gain massive lore advantage and close out games, however mastering this evasive card will level up your game.
    • Ursula – Deceiver – One of the most powerful low cost cards in the game removing META staple songs, but most importantly it provides complete hand knowledge so you can prepare a solid game plan to close out games.

    3 Cost Cards

    • Clarabelle – Contented Wallflower – Part of the shift line that facilitates the main engine of the deck. The trigger effect more often than not also draws a card which is super powerful.
    • Prince Phillip – Royal Explorer – Mainly included as the best shift target for the flood born Prince Phillip. However ward is very difficult to interact with and its also just a decently stated card.
    • Cheshire Cat – Inexplicable – It’s well stated for 3 ink, inkable in the match ups where it doesn’t shine. This whisper card allows damage to be transferred from the board to opposing characters creating insane value and tempo and on curve it create so much pressure to the board.
    • Malicious, Mean, and Scary – Part of the one sided board wipe combo to damage all characters on the other side. As a standalone card it’s also fine to play to create valuable trades and at worst it’s also inkable if you can’t see any line to play it or draw too many of them.
    • Mother Knows Best – A very flexible song that can be played for free most of the time. It can bounce an opponents cards to generate a massive tempo swing in the early game and draw cards with flood born Clarabelle. But it can also be used to reuse you own characters.

    4 Cost Cards

    • Genie – Wish Fulfilled – A staple in amethyst deck since release. It draws a card on play, has great stats and most importantly is evasive. Often unchecked a couple of genie will just take over the game with ease.
    • Webby Vanderquack – Junior Prospector – One of the main flood born cards in the deck. It allows you catch up on ink when you are behind in the game, and can often let you keep cards in hand rather than inking. It also has ward so its super hard to deal with early game and can come down turn 2 to take over the game.
    • Madam Mim – Elephant – A super well stated card for 4 ink, that also gets to transfer damage at the start of your turn. It returns a card to hand as cost to play. How this generates advantage by reusing a resource you’ve already played.
    • You’re Welcome – A staple song in emerald decks, that act as ideal removal or in the worst case act a pseudo draw card to get you back in the game. Most importantly it’s synergy with Clarabelle to generate tempo and also symmetrically draw 2 is very important to stay ahead.

    5+ Cost Cards

    • Elsa – The Fifth Spirit – Another staple evasive card in amethyst that exerts a character to create favourable challenges. It’s very good on curve and also as a late game control piece to keep the game locked down.
    • Hades – Looking for a Deal – A very strong card that has two strong effects, drawing cards and removing a character from the board. The only downside being your opponents gets to choose their fate. The power of this card is insane, but it can sometimes feel useless when you are behind or if you’ve established a Clarabelle and drawing the cards was going to happen anyways.
    • Demona – Scourge of the Wyvern Clan – Everything you would want in a mid/late game amethyst card. Strong stats, exert the opponent’s board and most importantly for purple it draws cards. It’s a super impactful control tool that is also inkable if it’s unfavourable to give your opponent 3 cards.
    • Clarabelle – Light on Her Hooves – A very strong flood born character that is the main draw engine of the deck. It super well stated and can be difficult to remove, and it’s synergises so well with the emerald disruption package that the deck plays.
    • Prince Phillip – Vanquisher of Foes – A larger stated flood born menace that banishes all opposing damaged characters. Is often combo with Malicious Mean and Scary to wipe the board, despite this it is also a solid card on it’s as a 6 stated evasive and is a must answer card with it’s 3 lore.

    EMERALD AMETHYST META DECK TECH CHOICES

    Firstly the Emerald Amethyst deck has access to so many powerful cards that options are endless. Here is a list of some cards that would be excellent includes, however change them up as the meta shifts:

    • Diablo – Obedient Raven
    • Flynn Rider – Spectral Scoundrel
    • Improvise
    • Pegasus – Gift for Hercules
    • Rafiki – Mystical Fighter
    • Royal Guard – Octopus Soldier
    • Hypnotic Strength
    • Iago – Stompin’ Mad
    • Junior Woodchuck Guidebook
    • Akela – Forest Runner
    • Elsa – Exploring the Unknown
    • Emerald Chromicon
    • Louis – Endearing Alligator
    • Tinker Bell – Fast Flier
    • They Never Come Back
    • Demona – Betrayer of the Clan
    • Donald Duck – Perfect Gentleman
    • Dumbo – Ninth Wonder of the Universe
    • Iago – Giant Spectral Parrot
    • Belle – Accomplished Mystic
    • Ursula – Voice Stealer
    • Monstro – Infamous Whale
    • Stopped Chaos in Its Tracks
    • Under the Sea

    EMERALD AMETHYSTS META DECK FORMAT POSITION

    In my experience of card games I have found that there are often 3 pillars of a meta which are aggro, control and midrange decks. More often than not aggro beats control, control beats midrange and midrange beats aggro, and a healthy meta game has a strong balance of all 3 playstyles. This Emerald Amethyst meta deck is in a unique position as it has the capacity to thrive within all pillars of the meta game, giving it the potential to have META breaking potential.

    In the Whispers in the Well format there are currently 3 main decks at the forefront of the meta game. Those are Amethyst Steel (Midrange), Amethyst Sapphire (Midrange/Control) and Sapphire Emerald (Midrange/Control). However there are also 3 aggro decks in the format. Being Amber Emerald, Amber Steel and Emerald Amethysts (burn). Aggressive decks are also strong forces in the meta and must be taken into account.

    Taking all of this on board the EMERALD AMETHYSTS META DECK is in a prime position to succeed. Mainly because it has all the tools to combat a very wide and diverse META. The main issue with the EMERALD AMETHYSTS META DECK is that other amethyst deck just fill it’s role better. Despite this I would say the Emerald Amethyst deck is strong B/C tier deck and should not be underestimated.

    CLOSING THOUGHTS

    The EMERALD AMETHYSTS META DECK may not be the most powerful deck in this metagame. However, it is so much fun to play and very rewarding to master.

    If you enjoyed reading through this guide please check out other awesome content from all the team. Content can be found our new website and stay up to date with all of our success.

    Please check out my socials for more content and any updates. Most importantly thanks for reading and all the support.

  • Ruby Amethyst Starter Guide

    Ruby Amethyst Starter Guide

    Ruby Amethyst Starter Guide photo

    After rotation and with the release of Set 10, Whispers in the Well, Ruby Amethyst has undergone a drastic transformation. Gone is the slow and methodical card advantage behemoth, that sought to grind your opponent down. Ruby Amethyst has turned into a board centric, lean and mean questing machine. Its playstyle is closer to the aggressive Amethyst Steel or Emerald Amethyst decks of old.

    Example Decklist and Gameplan

    Going into this Ruby Amethyst Starter Guide let’s first take a look at the decklist that got second place at the recent Enchanted Tour 2025 – Christmas Edition, piloted by Riccardo Picciafuochi.

    The deck is almost all characters with solid stats for the cost and tons of questing power. The gameplan is simple, yet effective:

    • play your best character every turn
    • quest as much as you safely can
    • take favorable challenges, while questing with your other characters
    • use your powerful 5-cost characters to keep your board safe
    • refill your hand with Dumbo – Ninth Wonder of the Universe and Demona – Scourge of the Wyvern Clan

    The cost of this straight forward gameplan is that it is pretty hard to catch back up if you have fallen behind too much. This means you have to make sure to get as much lore out of the early game as possible, so you can squeeze out the last few points, once your opponent starts to overtake you.

    Altering with Ruby Amethyst

    Since your main gameplan in Ruby Amethyst is to play the best character every turn, you need to alter your starting hand aggressively to hit your early game.

    • If you are missing a 1, 2 or 3-cost: alter every card that costs 4+
    • Except: I personally like to keep Genie – Wish Fulfilled if I am the starting player, to make getting to Demona – Scourge of the Wyvern Clan easier
    • If you have the 1-2-3 curve already you can keep a 4 and or 5 cost, if you have inkables to spare.

    Tips and Tricks for Ruby Amethyst

    • Against Steel Decks, Hercules – Mighty Leader is a great play on turn 4, since they cannot get rid of him with Strength of a Raging Fire.
    • Lumiere – Fiery Friend makes the trading game very hard for your opponents, keep him safe, he’s your precious.
    • The Headless Horseman – Terror of Sleepy Hollow triggers on every banish, so your characters get bigger and bigger, use him to clear as much as possible.

    Possible Card Changes

    Next Stop, Olympus

    …is a great tempo play if you get to play it for free. You can challenge an additional character while gaining lore. It is also an answer to Iago – Giant Spectral Parrot, which can be a huge problem.

    They Never Come Back

    …keeps your opponent’s characters locked down for a turn and allows you to gain some free points. It is also an answer to Iago – Giant Spectral Parrot.

    Hypnotic Strength

    …Hey, it’s another answer to Iago! Notice a trend?

    Medallion Weights

    …helps you win the evasive wars against other Amethyst decks, while drawing you cards. It’s also really great in combination with Next Stop, Olympus. So if you put the Medallion Weights in your deck, also add some Next Stop, Olympus.

    Hades – Looking for a Deal

    …is just a great card. The only problem with him is, that he competes with Elsa – The Fifth Spiritand The Headless Horseman – Terror of Sleepy Hollow for his slot. A mix of all three would be fine though, if that’s more to your liking.

    Conclusion

    Ruby Amethyst is solid choice in the current Metagame. It has good matchups into some of the slower decks, due to its speed and like to beat up the cute doggies. It lacks a bit in flexibility and can struggle once it is behind – but if you are a fan of curving out, questing a lot and trying to ignore your opponent as much as possible, Ruby Amethyst might just be the deck for you!

    And that is it for this quick, little Ruby Amethyst Starter Guide

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    Ruby Amethyst Starter Guide photo
  • Monstro OTK Combo – META Deck Introductory Guide

    Monstro OTK Combo – META Deck Introductory Guide

    Monstro OTK Combo – META Deck Introductory Guide images

    The Monstro OTK Combo deck is one of the most explosive and technically demanding strategies currently available in Core Constructed. Rather than winning through incremental lore gains, this deck is built to engineer a single game-ending turn that overwhelms the opponent before they can meaningfully respond.

    In this Monstro OTK Combo – META Deck Introductory Guide, by combining Amethyst’s card draw and ramp with Amber’s acceleration and tempo tools, Monstro OTK Combo rewards patience, discipline, and precise sequencing. When piloted correctly, it can compete with and often punish every major archetype in the current meta.

    Decklist – Monstro OTK Combo

    Deck Philosophy

    Monstro OTK Combo is a setup-first combo deck. It does not aim to race early lore totals or dominate the board from the opening turns. Instead, it focuses on resource advantage, controlled pacing, and inevitability.

    The deck accelerates and smooths its early turns, draws aggressively without overcommitting, disrupts opposing tempo just enough to survive, and converts several turns of preparation into one decisive Monstro turn. A great curve is lantern into Genie then Hades. The pressure this creates forces opponents into inefficient lines well before the combo actually happens.

    How the Combo Works

    The combo centers around Monstro and The Great Illuminary, which together allow you to draw through and discard your entire deck in a single turn. Once your deck is fully cycled, you use We Know The Way to bring back Alan-a-Dale – Rockin’ Rooster from the discard pile. With a second copy of We Know The Way, you can initiate a repeatable loop that continually reuses Alan-a-Dale – Rockin’ Rooster. This loop generates unlimited lore, allowing you to win the game once the sequence begins immediately. Because the combo is deterministic once started, the deck’s primary challenge is not execution but correctly timing when it is safe to start the combo.

    Ink Identity – Monstro OTK Combo

    For this Monstro OTK Combo – META Deck Introductory Guide, we will be discussing the Identities of the Ink involved in the the deck.

    Amethyst forms the engine of the deck. Cards such as Genie – Wish Fulfilled, Hades – Looking for a Deal, Junior Woodchuck Guidebook, and Cheshire Cat – Inexplicable allow the deck to churn through cards efficiently while maintaining flexibility. Amethyst ensures that the deck finds Monstro consistently, recovers from disruption, and remains functional even in longer games. This is what turns the deck from a fragile combo into a reliable competitive strategy.

    Amber provides acceleration, tempo control, and traditional hard removal in The Horseman Strikes!. Lantern allows the deck to reach key turns earlier, while characters like Rafiki, Royal Guard, Huey, and Iago influence combat and positioning without requiring full commitment. Amber enables the deck to stabilize through efficiency and timing rather than brute force.

    How the Deck Plays – Monstro OTK Combo

    In the early game, the focus is on inking cleanly and establishing draw engines. Lantern helps smooth awkward curves, while Guidebook, Genie, and Hades keep resources flowing. Interaction is used conservatively, prioritizing survival and avoiding unnecessary trades.

    The midgame is where Monstro’s OTK Combo quietly takes control. Amber’s tools prevent opponents from executing clean game plans, while Amethyst continues digging toward Monstro and its supporting pieces. Many opponents feel ahead during this phase, which is precisely where the deck wants them.

    Once conditions are met, Monstro – Infamous Whale becomes the centerpiece of a devastating swing turn. Through careful sequencing, acceleration, and preparation, the deck converts incremental setup into an overwhelming burst that ends the game immediately or leaves the opponent without viable responses. Knowing when not to go for the combo is just as important as executing it correctly.

    How the Deck Plays – Monstro OTK Combo

    Monstro – Infamous Whale serves as the primary win condition and inevitability engine. Lantern and We Know The Way control timing and acceleration. Genie, Hades, and Junior Woodchuck Guidebook provide consistency and card advantage. Rafiki, Royal Guard, and Iago manage tempo and survivability. Elsa and Demona influence the board while applying pressure without forcing overextension. Cheshire Cat offers flexible value that opponents find hard to answer cleanly.

    Every slot either advances the combo or buys it time.

    Role in the Meta

    Monstro OTK Combo occupies a unique niche in the current environment. Against aggressive decks, the focus is survival and efficiency rather than racing. Against midrange strategies, the deck punishes overextension and inefficient trades. Lastly, against control, it leverages inevitability and forces opponents to act first.

    The constant threat of a one-turn kill warps decision-making and often creates advantages before Monstro ever enters play.

    Mulligan Strategy – Monstro OTK Combo

    The mulligan with Monstro OTK Combo is centered around Lantern, which is the most crucial card to see early and should almost always be kept. The rest of the opening hand should focus on buying time rather than applying pressure, with one-cost characters like Rafiki – Mystical Fighter and Royal Guard – Octopus Soldier creating early board stalls that protect your life total. A strong hand pairs Lantern with at least one early stabilizing character and a way to continue setting up, allowing you to ramp, survive, and assemble your combo without rushing the win condition.

    Conclusion – Monstro OTK Combo

    Monstro OTK Combo is a high-skill, high-reward deck that thrives on planning, patience, and precise execution. It may not be the most straightforward strategy to master, but few decks in Lorcana offer a more satisfying or decisive win condition.

    For players who enjoy combo strategies, resource mastery, and winning games on their own terms, Monstro OTK Combo is one of the most potent and rewarding choices in the current meta.

    Monstro combo deck

    If you want to learn more, you can find the complete guide here: https://metafy.gg/@zansyed

  • Blurple META Deck Guide

    Blurple META Deck Guide

    Welcome everyone, I’m Jacob Frank, DLC Singapore Champion and a member of team Rarehunters. In this Blurple META Deck Guide I will introduce you to the strengths and weaknesses of my deck. I hope you will enjoy the read and let’s jump right into the decklist.

    Blurple META Deck Guide Jacob Frank

    The Decklist

    I have had a lot of success with Blurple in my Lorcana journey so far. This is the Decklist I will use in this Blurple META Deck Guide, it is the same list I used to win DLC Singapore.

    Ink Identity

    Amethyst is known for having access to more tools that let us draw cards than any other color. Also Amethyst has access to really good evasive characters and overall really solid characters for a tempo game plan. We as Blurple players take full advantage of all these attributes of the purple Ink.

    Sapphire is only used as a support Ink. We don’t utilize all the different tools Sapphire has to offer. For example we don’t use any Item synergy cards in current Blurple builds because we can’t take so much advantage of that. The blue ink is almost exclusively here to put extra cards into the inkwell.

    Set 10 Blurple META Deck

    The role of the Blurple deck in the Meta is traditionally to target the other Amethyst decks. At the core our deck is very similar to the other purple Decks in the game. But we can get an edge over them in the Mid game. On turn 2 we want to use our ramp cards. And from there on we can play the good Amethyst cards one turn earlier than our opponent. This has proven to be a very effective game plan.

    Also Blurple does not struggle to beat the other Control decks in the format. Great card draw options and solid threats help against these decks. Blurple is really strong against the other Midrange and Control Decks.

    We can still fulfill this role very well in the set 10 meta game and I will show you how in this Blurple META Deck Guide.

    Key Cards and Game Plan

    Blurple META Deck Early Game

    You really want to have a Ramp card for turn 2. When you are the starting player your best play is usually Sail the Azurite Sea. When you are going second your best card for the second turn is in most cases Tipo – Growing Son. One Jump Ahead is just another way to go from 2 Ink directly to 4, so we have even more options to do so.

    We want to keep cards like Rafiki – Mystical Fighter and Basil – Practiced Detective in our opening hand to cover our weaknesses against aggressive decks. If you know you’re playing against a faster deck, try to prioritize them in your Alter Phase.

    Blurple META Deck Mid Game

    We want to have a 4 cost card after our turn 2 Ramp. The best card to play usually is Genie – Wish Fulfilled. There are better options against certain decks, but he is just a really solid card. An evasive 2-quester is a really good threat to put your opponent on a clock and the additional card we get to draw when he enters makes your following turns much better on average.

    Finally we also want to keep a 5 cost card, if we have at least a Ramp and a 4 cost already. The best one here would be Elsa – The Fifth Spirit. She is a really good follow up play to your Genie. Putting out more evasive characters and manipulating your opponent’s board is very helpful. She is a very versatile card and we always want to have at least one copy of her.

    In the Blurple Deck especially we can use cards like Belle – Accomplished Mystic and Cheshire Cat – Inexplicable really effectively. Our evasive characters can often stay on the board with damage counters on them. We can use these remaining counters to get efficient removal effects.

    Blurple META Deck Late Game

    The Blurple Deck really capitalizes on leaving behind evasive characters on the board. Dumbo – Ninth Wonder of the Universe could let us draw an extra card for each evasive we manage to stick. We want to draw many cards and keep inking every turn if possible. The late stages of a Lorcana game are when this deck really shines.

    Basically our whole game plan is to buy enough time, to make it to the later turns. On the 7 Ink turn which is usually our turn 6 we want to play Hades – Infernal Schemer. He is one of the best removal cards we have in the current Core Constructed Format. Hades is always a massive Tempo play and is good against almost all the other decks. He removes any character of your choice and provides a big body that quests for 2. Very often he delivers the finishing blow you need to win a game.

    Potential Inclusions

    Ursula – Whisper of Vanessa – She is another very powerful evasive card that could help us against the other Midrange and Control decks.

    Second Star to the Right – A really powerful card, but it requires a lot of setup. It’s very powerful in a Blurple mirror match.

    Hypnotic Strength – It could be used instead of Magical Maneuvers or alongside it. The card provides you with another way of getting more favorable trades or having an answer to opposing Illusion characters.

    Spooky Sight – This card can single handedly win you a game against an Aggro deck. But it is a bad card in many situations.

    Conclusion

    Blurple is not the fastest deck in the game and can struggle against aggressive decks. But it is a very powerful deck against the other Midrange and Control Decks in this format. It can be used very effectively if you expect to face a lot of these and that’s how you can get an edge in this Meta game.

    I have loved playing Amethyst decks ever since I started playing Lorcana. Drawing lots of cards and managing your resources effectively is a ton of fun. I hope you enjoyed this guide.

    Shortly after the release of this article I will also publish a more detailed Blurple META Deck Guide on my Metafy page including a slightly reworked decklist adjusted for the Bo3 format.

    Check out the other great Guides and Articles on our new website rarehunters.team and make sure to follow me on my Socials!
    Thanks for reading and keep on hunting guys!

  • Amethyst Steel Midrange META Deck Guide

    Amethyst Steel Midrange META Deck Guide

    Hello everyone and welcome to my Amethyst Steel Midrange META Deck Guide. Today we are going to discuss what this deck is all about. This Guide will help you get you started on your journey on how to pilot the deck properly.

    Amethyst Steel Midrange META Deck Guide Pic

    Amethyst Steel Midrange excels during midgame. The deck is one of the best in terms of creating tempo or momentum on the board. It utilizes characters with solid stats and singing songs that can help you banish opposing threats and out value the everything that your opponent is doing during mid game.

    Amethyst Steel Midrange META Deck Guide

    Ink Identity

    Let’s start by understanding the identity of the Ink Colors that we chose for this Amethyst Steel Midrange META Deck Guide.

    This is the Deck that we will be using as an example.

    Amethyst

    In this deck, Amethyst plays the role of providing Draws, Evasives, Speed, and the ability to exert your opponent’s characters. Since Amethyst is possibly the strongest Ink Color at the moment, this made it the main shell of the deck.

    Amethyst is the best color in the game when it comes to flexibility and card draw. The Deck has 13 cards from Amethyst alone that can or allows you to draw. Speed in a non greedy way is also part of the flexibility. Cards like Palace Guard – Spectral Sentry, Giant Cobra – Ghostly Serpent, and Genie – Wish Fulfilled are great at doing this. While cards like Royal Guard – Octopus Soldier, Cheshire Cat – Inexplicable, Demona – Betrayer of the Clan, Elsa – The Fifth Spirit, Hades – Looking for a Deal, and Demona – Scourge of the Wyvern Clan are great for controlling the board.

    Steel

    On the other hand, Steel is a great compliment to our Amethyst Shell. It provides the best midgame characters for board pressure. Most of all, it has the best midgame removal in the game.

    You can create tempo right off the bat with possibly the best opening curve in terms of creating momentum on the board. Captain Hook – Forceful Duelist, Calhoun – Marine Sergeant, and Lexington – Small in Stature are unmatched at the moment, especially when you’re on the play.

    From there, Singing Strength of a Raging Fire and He Hurled His Thunderbolt will assure you that you will always have control of the board. At least in midgame.

    Amethyst Steel Midrange Variants and Dech Techs

    Amethyst Steel Midrange Variants

    There are many ways to build an Amethyst Steel Midrange META Deck. This is due to Amethyst and Steel both having different types of utilities and flexibility in the game. Building the deck always comes down to what type of meta we are in and what decks are we targeting.

    Here’s a quick look of which version is best for what meta.

    Fast Midrange – Best for Control Meta.
    True Midrange – Best for Aggro Meta. (Most Flexible)
    Midrange Control – Best for Midrange Meta.

    Amethyst Steel Midrange Deck Techs

    Amethyst Steel Midrange META Deck is a deck where everyone’s version looks different. Unlike other decks, it has the most potential for techs. Which can make it unpredictable for closed deck format and give it a nice surprise factor.

    Here’s a list of cards that you can use as a tech for the deck:

    Mulan – Disguised Soldier

    Olaf – Helping Hand

    Iago – Stompin’ Mad

    Junior Woodchuck Guidebook

    Timothy Q. Mouse – Flight Instructor

    Madam Mim – Tiny Adversary

    Hypnotic Strength

    The Sword of Hercules

    Tinker Bell – Fast Flier

    The White Rose – Jewel of the Garden

    The Library – A Gift for Belle

    Pete – Games Referee

    Iago – Giant Spectral Parrot

    Madam Mim – Elephant

    Mayor Winddancer – Actor-Turned-Politician

    Belle – Accomplished Mystic

    Ursula – Voice Stealer

    Pluto – Steel Champion

    Jasmine – Fearless Princess

    Goliath – Clan Leader

    Tinker Bell – Giant Fairy

    Each card on this Amethyst Steel Midrange Deck has a specific role that can make your deck stronger in a very specific meta. For Example, Timothy Q. Mouse – Flight Instructor, Tinker Bell – Fast Flier, and The White Rose – Jewel of the Garden is great to add more speed into your deck for a control heavy meta. While cards like Mayor Winddancer – Actor-Turned-Politician, Madam Mim – Elephant and Tinker Bell – Giant Fairy are great in a midrange meta.

    Some cards can also be teched for other specific reasons. A great example of this is Mulan – Disguised Soldier. Mulan can be used as a tech if you decide to run more Uninkable Cards in the deck. It helps you unbrick your hand while providing a filter aspect so you can optimize your hand for the match up you are currently in.

    Role in the Meta

    One of the most important skills you need in piloting this deck is being able to identify your role in specific match ups. This knowledge is important especially in a very diverse meta. Midrange Decks excels at this, since Midrange most of the time embodies almost all aspects of the other archetypes in the game.

    Here’s is how we simplify this:
    – Against Control, Midrange is the Aggro Deck.
    – Against Aggro, Midrange is the Control Deck.
    – Against Midrange, Whoever goes first usually is the taking on the Aggro Role.

    If you need help finding out which decks are the Aggro, Midrange, or Control, be sure to check out our Meta Tier List Page on this website.

    Blind Mulligan

    Since we don’t know what deck we are playing against most of the time, there is a way for this deck to mulligan safely.

    For me, here is the most ideal hand that I’m looking for during the mulligan phase.

    Captain Hook – Forceful Duelist
    Palace Guard – Spectral Sentry
    Calhoun – Marine Sergeant
    Lexington – Small in Stature
    Cheshire Cat – Always Grinning
    Strength of a Raging Fire
    – Inkable Card (Preferably a Low Cost Card)

    These set of cards will give you flexibility. Your Ink decisions will vary based on what card your opponent inks and plays on turn 1. You should be able to Identify what deck they are playing or at least narrow it down on turn 1 or turn 2 at the latest.

    Conclusion

    That is it for our Amethyst Steel Midrange META Deck Guide. Amethyst Steel is currently one of the best decks in Disney Lorcana at the moment. It is flexible and doesn’t really have a big weakness in the meta. Even against your weakest match in the meta which is Blurple, The winrate gap isn’t so big and very close to 50/50.

    It is a deck that excels in Controlling the board and applying pressure during the midgame. It can adjust its gameplan based on what deck you are playing against. Start putting the reps in and while doing so, master the art of when to quest and when to play for the control of the Board. To check out more content from The Rarehunters, be sure to check out https://rarehunters.team.

    Earlmeister’s Plugins

    Amethyst Steel Midrange has been one of my Pet Decks in Lorcana. It is the Deck that I piloted during DLC Singapore and finished Top 8 on the event securing my Continentals Invite.

    If you are trying to master Amethyst Steel Midrange and want to dive deeper, be sure to check out my Metafy Guide on “How To Meister Amethyst Steel Midrange” or Book a Coaching Session Now on my Metafy Page!

    Stay Up to date with my journey and Follow on me on my socials: https://linktr.ee/earlmeister