Category: Guides

  • Blurple META Deck Guide

    Blurple META Deck Guide

    Welcome everyone, I’m Jacob Frank, DLC Singapore Champion and a member of team Rarehunters. In this Blurple META Deck Guide I will introduce you to the strengths and weaknesses of my deck. I hope you will enjoy the read and let’s jump right into the decklist.

    Blurple META Deck Guide Jacob Frank

    The Decklist

    I have had a lot of success with Blurple in my Lorcana journey so far. This is the Decklist I will use in this Blurple META Deck Guide, it is the same list I used to win DLC Singapore.

    Ink Identity

    Amethyst is known for having access to more tools that let us draw cards than any other color. Also Amethyst has access to really good evasive characters and overall really solid characters for a tempo game plan. We as Blurple players take full advantage of all these attributes of the purple Ink.

    Sapphire is only used as a support Ink. We don’t utilize all the different tools Sapphire has to offer. For example we don’t use any Item synergy cards in current Blurple builds because we can’t take so much advantage of that. The blue ink is almost exclusively here to put extra cards into the inkwell.

    Set 10 Blurple META Deck

    The role of the Blurple deck in the Meta is traditionally to target the other Amethyst decks. At the core our deck is very similar to the other purple Decks in the game. But we can get an edge over them in the Mid game. On turn 2 we want to use our ramp cards. And from there on we can play the good Amethyst cards one turn earlier than our opponent. This has proven to be a very effective game plan.

    Also Blurple does not struggle to beat the other Control decks in the format. Great card draw options and solid threats help against these decks. Blurple is really strong against the other Midrange and Control Decks.

    We can still fulfill this role very well in the set 10 meta game and I will show you how in this Blurple META Deck Guide.

    Key Cards and Game Plan

    Blurple META Deck Early Game

    You really want to have a Ramp card for turn 2. When you are the starting player your best play is usually Sail the Azurite Sea. When you are going second your best card for the second turn is in most cases Tipo – Growing Son. One Jump Ahead is just another way to go from 2 Ink directly to 4, so we have even more options to do so.

    We want to keep cards like Rafiki – Mystical Fighter and Basil – Practiced Detective in our opening hand to cover our weaknesses against aggressive decks. If you know you’re playing against a faster deck, try to prioritize them in your Alter Phase.

    Blurple META Deck Mid Game

    We want to have a 4 cost card after our turn 2 Ramp. The best card to play usually is Genie – Wish Fulfilled. There are better options against certain decks, but he is just a really solid card. An evasive 2-quester is a really good threat to put your opponent on a clock and the additional card we get to draw when he enters makes your following turns much better on average.

    Finally we also want to keep a 5 cost card, if we have at least a Ramp and a 4 cost already. The best one here would be Elsa – The Fifth Spirit. She is a really good follow up play to your Genie. Putting out more evasive characters and manipulating your opponent’s board is very helpful. She is a very versatile card and we always want to have at least one copy of her.

    In the Blurple Deck especially we can use cards like Belle – Accomplished Mystic and Cheshire Cat – Inexplicable really effectively. Our evasive characters can often stay on the board with damage counters on them. We can use these remaining counters to get efficient removal effects.

    Blurple META Deck Late Game

    The Blurple Deck really capitalizes on leaving behind evasive characters on the board. Dumbo – Ninth Wonder of the Universe could let us draw an extra card for each evasive we manage to stick. We want to draw many cards and keep inking every turn if possible. The late stages of a Lorcana game are when this deck really shines.

    Basically our whole game plan is to buy enough time, to make it to the later turns. On the 7 Ink turn which is usually our turn 6 we want to play Hades – Infernal Schemer. He is one of the best removal cards we have in the current Core Constructed Format. Hades is always a massive Tempo play and is good against almost all the other decks. He removes any character of your choice and provides a big body that quests for 2. Very often he delivers the finishing blow you need to win a game.

    Potential Inclusions

    Ursula – Whisper of Vanessa – She is another very powerful evasive card that could help us against the other Midrange and Control decks.

    Second Star to the Right – A really powerful card, but it requires a lot of setup. It’s very powerful in a Blurple mirror match.

    Hypnotic Strength – It could be used instead of Magical Maneuvers or alongside it. The card provides you with another way of getting more favorable trades or having an answer to opposing Illusion characters.

    Spooky Sight – This card can single handedly win you a game against an Aggro deck. But it is a bad card in many situations.

    Conclusion

    Blurple is not the fastest deck in the game and can struggle against aggressive decks. But it is a very powerful deck against the other Midrange and Control Decks in this format. It can be used very effectively if you expect to face a lot of these and that’s how you can get an edge in this Meta game.

    I have loved playing Amethyst decks ever since I started playing Lorcana. Drawing lots of cards and managing your resources effectively is a ton of fun. I hope you enjoyed this guide.

    Shortly after the release of this article I will also publish a more detailed Blurple META Deck Guide on my Metafy page including a slightly reworked decklist adjusted for the Bo3 format.

    Check out the other great Guides and Articles on our new website rarehunters.team and make sure to follow me on my Socials!
    Thanks for reading and keep on hunting guys!

  • Amethyst Steel Midrange META Deck Guide

    Amethyst Steel Midrange META Deck Guide

    Hello everyone and welcome to my Amethyst Steel Midrange META Deck Guide. Today we are going to discuss what this deck is all about. This Guide will help you get you started on your journey on how to pilot the deck properly.

    Amethyst Steel Midrange META Deck Guide Pic

    Amethyst Steel Midrange excels during midgame. The deck is one of the best in terms of creating tempo or momentum on the board. It utilizes characters with solid stats and singing songs that can help you banish opposing threats and out value the everything that your opponent is doing during mid game.

    Amethyst Steel Midrange META Deck Guide

    Ink Identity

    Let’s start by understanding the identity of the Ink Colors that we chose for this Amethyst Steel Midrange META Deck Guide.

    This is the Deck that we will be using as an example.

    Amethyst

    In this deck, Amethyst plays the role of providing Draws, Evasives, Speed, and the ability to exert your opponent’s characters. Since Amethyst is possibly the strongest Ink Color at the moment, this made it the main shell of the deck.

    Amethyst is the best color in the game when it comes to flexibility and card draw. The Deck has 13 cards from Amethyst alone that can or allows you to draw. Speed in a non greedy way is also part of the flexibility. Cards like Palace Guard – Spectral Sentry, Giant Cobra – Ghostly Serpent, and Genie – Wish Fulfilled are great at doing this. While cards like Royal Guard – Octopus Soldier, Cheshire Cat – Inexplicable, Demona – Betrayer of the Clan, Elsa – The Fifth Spirit, Hades – Looking for a Deal, and Demona – Scourge of the Wyvern Clan are great for controlling the board.

    Steel

    On the other hand, Steel is a great compliment to our Amethyst Shell. It provides the best midgame characters for board pressure. Most of all, it has the best midgame removal in the game.

    You can create tempo right off the bat with possibly the best opening curve in terms of creating momentum on the board. Captain Hook – Forceful Duelist, Calhoun – Marine Sergeant, and Lexington – Small in Stature are unmatched at the moment, especially when you’re on the play.

    From there, Singing Strength of a Raging Fire and He Hurled His Thunderbolt will assure you that you will always have control of the board. At least in midgame.

    Amethyst Steel Midrange Variants and Dech Techs

    Amethyst Steel Midrange Variants

    There are many ways to build an Amethyst Steel Midrange META Deck. This is due to Amethyst and Steel both having different types of utilities and flexibility in the game. Building the deck always comes down to what type of meta we are in and what decks are we targeting.

    Here’s a quick look of which version is best for what meta.

    Fast Midrange – Best for Control Meta.
    True Midrange – Best for Aggro Meta. (Most Flexible)
    Midrange Control – Best for Midrange Meta.

    Amethyst Steel Midrange Deck Techs

    Amethyst Steel Midrange META Deck is a deck where everyone’s version looks different. Unlike other decks, it has the most potential for techs. Which can make it unpredictable for closed deck format and give it a nice surprise factor.

    Here’s a list of cards that you can use as a tech for the deck:

    Mulan – Disguised Soldier

    Olaf – Helping Hand

    Iago – Stompin’ Mad

    Junior Woodchuck Guidebook

    Timothy Q. Mouse – Flight Instructor

    Madam Mim – Tiny Adversary

    Hypnotic Strength

    The Sword of Hercules

    Tinker Bell – Fast Flier

    The White Rose – Jewel of the Garden

    The Library – A Gift for Belle

    Pete – Games Referee

    Iago – Giant Spectral Parrot

    Madam Mim – Elephant

    Mayor Winddancer – Actor-Turned-Politician

    Belle – Accomplished Mystic

    Ursula – Voice Stealer

    Pluto – Steel Champion

    Jasmine – Fearless Princess

    Goliath – Clan Leader

    Tinker Bell – Giant Fairy

    Each card on this Amethyst Steel Midrange Deck has a specific role that can make your deck stronger in a very specific meta. For Example, Timothy Q. Mouse – Flight Instructor, Tinker Bell – Fast Flier, and The White Rose – Jewel of the Garden is great to add more speed into your deck for a control heavy meta. While cards like Mayor Winddancer – Actor-Turned-Politician, Madam Mim – Elephant and Tinker Bell – Giant Fairy are great in a midrange meta.

    Some cards can also be teched for other specific reasons. A great example of this is Mulan – Disguised Soldier. Mulan can be used as a tech if you decide to run more Uninkable Cards in the deck. It helps you unbrick your hand while providing a filter aspect so you can optimize your hand for the match up you are currently in.

    Role in the Meta

    One of the most important skills you need in piloting this deck is being able to identify your role in specific match ups. This knowledge is important especially in a very diverse meta. Midrange Decks excels at this, since Midrange most of the time embodies almost all aspects of the other archetypes in the game.

    Here’s is how we simplify this:
    – Against Control, Midrange is the Aggro Deck.
    – Against Aggro, Midrange is the Control Deck.
    – Against Midrange, Whoever goes first usually is the taking on the Aggro Role.

    If you need help finding out which decks are the Aggro, Midrange, or Control, be sure to check out our Meta Tier List Page on this website.

    Blind Mulligan

    Since we don’t know what deck we are playing against most of the time, there is a way for this deck to mulligan safely.

    For me, here is the most ideal hand that I’m looking for during the mulligan phase.

    Captain Hook – Forceful Duelist
    Palace Guard – Spectral Sentry
    Calhoun – Marine Sergeant
    Lexington – Small in Stature
    Cheshire Cat – Always Grinning
    Strength of a Raging Fire
    – Inkable Card (Preferably a Low Cost Card)

    These set of cards will give you flexibility. Your Ink decisions will vary based on what card your opponent inks and plays on turn 1. You should be able to Identify what deck they are playing or at least narrow it down on turn 1 or turn 2 at the latest.

    Conclusion

    That is it for our Amethyst Steel Midrange META Deck Guide. Amethyst Steel is currently one of the best decks in Disney Lorcana at the moment. It is flexible and doesn’t really have a big weakness in the meta. Even against your weakest match in the meta which is Blurple, The winrate gap isn’t so big and very close to 50/50.

    It is a deck that excels in Controlling the board and applying pressure during the midgame. It can adjust its gameplan based on what deck you are playing against. Start putting the reps in and while doing so, master the art of when to quest and when to play for the control of the Board. To check out more content from The Rarehunters, be sure to check out https://rarehunters.team.

    Earlmeister’s Plugins

    Amethyst Steel Midrange has been one of my Pet Decks in Lorcana. It is the Deck that I piloted during DLC Singapore and finished Top 8 on the event securing my Continentals Invite.

    If you are trying to master Amethyst Steel Midrange and want to dive deeper, be sure to check out my Metafy Guide on “How To Meister Amethyst Steel Midrange” or Book a Coaching Session Now on my Metafy Page!

    Stay Up to date with my journey and Follow on me on my socials: https://linktr.ee/earlmeister