Tag: LORCANA SET 10 META DECK

  • EMERALD AMETHYST META DECK GUIDE

    EMERALD AMETHYST META DECK GUIDE

    Estimated reading time: 8 minutes

    Hello everyone and welcome to my EMERALD AMETHYST META DECK GUIDE. Today we are going to explore what this deck is all about, and it’s place in the Meta. This guide will be an introduction on how to play this deck correct and show it’s potential.

    EMERALD AMETHYST META DECK GUIDE Image

    Emerald Amethyst is the most flexible deck in this meta game and excels during the early and middle of games. The deck makes use of Emerald cards to generate early advantage. It then make use of the consistent Amethyst cards to snowball and close the game out. The deck is tricky to play with a few different shift lines but mastering the EMERALD AMETHYST META DECK GUIDE.

    Emerald Amethyst META deck guide

    Ink identity

    In order to fully understand the deck must explore the identity of each ink. Here is the list we will be using to show this:

    Emerald

    Emerald as an ink colour is known for it’s versatility. Firstly emerald gives you access a powerful card draw engine with Clarabelle – Light on Her Hooves. This engine can be abused by singing powerful songs for no costs such as Mother Knows Best and You’re Welcome. In addition to this it has a difficult to interact with ramp engine using the newly released Webby Vanderquack – Mystery Enthusiast and Webby Vanderquack – Junior Prospector. Then maybe the most powerful of all a one sided board wipe to take over the game.

    Amethyst

    As an ink colour Amethyst is known primarily for it card advantage engines. It has access to many draw cards including; Genie – Wish Fulfilled,Hades – Looking for a Deal and Demona – Scourge of the Wyvern Clan. Amethyst also gain card advantage by returning cards back to hand and this allows their powerful triggers to be used additional times. Cards that facilitate this include Olaf – Helping HandMadam Mim – Elephant and Magical Maneuvers. Amethyst not has cards that gain advantage but also tempo generating cards that set up favourable trades or act as forms of removal. Examples of this in the deck are Elsa – The Fifth SpiritCheshire Cat – Inexplicable and Magical Maneuvers. However the powerful legendary cards from Whispers in the Well Hades – Looking for a Deal and Demona – Scourge of the Wyvern Clan are also super powerful tempo tools.

    Emerald Amethyst META deck guide breakdown

    1 Cost Cards

    • Webby Vanderquack – Mystery Enthusiast – Intergral part of the ramp shift line but also a powerful stand alone card to create favourable trades
    • Clarabelle – Clumsy Guest – Part of the shift line that facilitate the main card draw engine, however the trigger effect is also fairly relevant as items are in the META
    • Olaf – Helping Hand – An incredibly underrated card that has extreme flexibility by recycling many key resources and insulates the deck against prince phillip combo

    2 Cost Cards

    • Diablo – Spiteful Raven – An incredible evasive threat that can not only lock down early questing, but also applies pressure to the game if not answered early.
    • Go Go Tomago – Darting Dynamo – A tricky and technical tool to use to gain massive lore advantage and close out games, however mastering this evasive card will level up your game.
    • Ursula – Deceiver – One of the most powerful low cost cards in the game removing META staple songs, but most importantly it provides complete hand knowledge so you can prepare a solid game plan to close out games.

    3 Cost Cards

    • Clarabelle – Contented Wallflower – Part of the shift line that facilitates the main engine of the deck. The trigger effect more often than not also draws a card which is super powerful.
    • Prince Phillip – Royal Explorer – Mainly included as the best shift target for the flood born Prince Phillip. However ward is very difficult to interact with and its also just a decently stated card.
    • Cheshire Cat – Inexplicable – It’s well stated for 3 ink, inkable in the match ups where it doesn’t shine. This whisper card allows damage to be transferred from the board to opposing characters creating insane value and tempo and on curve it create so much pressure to the board.
    • Malicious, Mean, and Scary – Part of the one sided board wipe combo to damage all characters on the other side. As a standalone card it’s also fine to play to create valuable trades and at worst it’s also inkable if you can’t see any line to play it or draw too many of them.
    • Mother Knows Best – A very flexible song that can be played for free most of the time. It can bounce an opponents cards to generate a massive tempo swing in the early game and draw cards with flood born Clarabelle. But it can also be used to reuse you own characters.

    4 Cost Cards

    • Genie – Wish Fulfilled – A staple in amethyst deck since release. It draws a card on play, has great stats and most importantly is evasive. Often unchecked a couple of genie will just take over the game with ease.
    • Webby Vanderquack – Junior Prospector – One of the main flood born cards in the deck. It allows you catch up on ink when you are behind in the game, and can often let you keep cards in hand rather than inking. It also has ward so its super hard to deal with early game and can come down turn 2 to take over the game.
    • Madam Mim – Elephant – A super well stated card for 4 ink, that also gets to transfer damage at the start of your turn. It returns a card to hand as cost to play. How this generates advantage by reusing a resource you’ve already played.
    • You’re Welcome – A staple song in emerald decks, that act as ideal removal or in the worst case act a pseudo draw card to get you back in the game. Most importantly it’s synergy with Clarabelle to generate tempo and also symmetrically draw 2 is very important to stay ahead.

    5+ Cost Cards

    • Elsa – The Fifth Spirit – Another staple evasive card in amethyst that exerts a character to create favourable challenges. It’s very good on curve and also as a late game control piece to keep the game locked down.
    • Hades – Looking for a Deal – A very strong card that has two strong effects, drawing cards and removing a character from the board. The only downside being your opponents gets to choose their fate. The power of this card is insane, but it can sometimes feel useless when you are behind or if you’ve established a Clarabelle and drawing the cards was going to happen anyways.
    • Demona – Scourge of the Wyvern Clan – Everything you would want in a mid/late game amethyst card. Strong stats, exert the opponent’s board and most importantly for purple it draws cards. It’s a super impactful control tool that is also inkable if it’s unfavourable to give your opponent 3 cards.
    • Clarabelle – Light on Her Hooves – A very strong flood born character that is the main draw engine of the deck. It super well stated and can be difficult to remove, and it’s synergises so well with the emerald disruption package that the deck plays.
    • Prince Phillip – Vanquisher of Foes – A larger stated flood born menace that banishes all opposing damaged characters. Is often combo with Malicious Mean and Scary to wipe the board, despite this it is also a solid card on it’s as a 6 stated evasive and is a must answer card with it’s 3 lore.

    EMERALD AMETHYST META DECK TECH CHOICES

    Firstly the Emerald Amethyst deck has access to so many powerful cards that options are endless. Here is a list of some cards that would be excellent includes, however change them up as the meta shifts:

    • Diablo – Obedient Raven
    • Flynn Rider – Spectral Scoundrel
    • Improvise
    • Pegasus – Gift for Hercules
    • Rafiki – Mystical Fighter
    • Royal Guard – Octopus Soldier
    • Hypnotic Strength
    • Iago – Stompin’ Mad
    • Junior Woodchuck Guidebook
    • Akela – Forest Runner
    • Elsa – Exploring the Unknown
    • Emerald Chromicon
    • Louis – Endearing Alligator
    • Tinker Bell – Fast Flier
    • They Never Come Back
    • Demona – Betrayer of the Clan
    • Donald Duck – Perfect Gentleman
    • Dumbo – Ninth Wonder of the Universe
    • Iago – Giant Spectral Parrot
    • Belle – Accomplished Mystic
    • Ursula – Voice Stealer
    • Monstro – Infamous Whale
    • Stopped Chaos in Its Tracks
    • Under the Sea

    EMERALD AMETHYSTS META DECK FORMAT POSITION

    In my experience of card games I have found that there are often 3 pillars of a meta which are aggro, control and midrange decks. More often than not aggro beats control, control beats midrange and midrange beats aggro, and a healthy meta game has a strong balance of all 3 playstyles. This Emerald Amethyst meta deck is in a unique position as it has the capacity to thrive within all pillars of the meta game, giving it the potential to have META breaking potential.

    In the Whispers in the Well format there are currently 3 main decks at the forefront of the meta game. Those are Amethyst Steel (Midrange), Amethyst Sapphire (Midrange/Control) and Sapphire Emerald (Midrange/Control). However there are also 3 aggro decks in the format. Being Amber Emerald, Amber Steel and Emerald Amethysts (burn). Aggressive decks are also strong forces in the meta and must be taken into account.

    Taking all of this on board the EMERALD AMETHYSTS META DECK is in a prime position to succeed. Mainly because it has all the tools to combat a very wide and diverse META. The main issue with the EMERALD AMETHYSTS META DECK is that other amethyst deck just fill it’s role better. Despite this I would say the Emerald Amethyst deck is strong B/C tier deck and should not be underestimated.

    CLOSING THOUGHTS

    The EMERALD AMETHYSTS META DECK may not be the most powerful deck in this metagame. However, it is so much fun to play and very rewarding to master.

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